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** Producer: Michael Nock
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** Platforms:TI-83 - Ion TI-83+ - Ion or MirageOS
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** Size: TI-83(+): about 1089 bytes
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** Classification: Asm Ion game
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1)Introduction
2)Copyright\Disclaimer
3)Gameplay
4)Controls
5)The Menus
6)Future Optimizations
7)Bugs
8)Credits
9)History

1) Introduction
   You are probably wondering why this game is called prgmBAD. Well, after one of my friends deleted everything off my calculator, I made a program called BAD (take a guess as to why I called it that...). It was just a BASIC game that I kept on adding to. I decided that I might as well make a game myself because, after the Mem Clear, my link port didn't work (I have a new SE now that works fine:). And then one day I decided that I wanted to port it to ASM becuase it would be easy and have better speed/more options...
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   This game is a take off of avalanch, sort of. What happens is lines fall down (from random places at the top) and you try and dodge them. When they hit the ground, however, they don't disappear. If another line happens to come down on a place where there is already a line, it erases it. You can not go through lines.
   It is hard to explain it. But try it, you might like it. It has a simplistic appeal.

2)Copyright
   hickendude Productions
   I am not responsible for any harm done to your calculator. Well, actually I am, so please don't sue me...

3)Gameplay
   It is really simple, just select your menu choice by pressing up or down then enter or 2nd. In the options screen, press left/right to change the highlited option, or enter/2nd to reset the highscore when that option is selected.

4)Controls
   Press or hold left or right to move.

5)The Menus
-Main Menu: choose what you want to do (i.e. exit, start a new game, or change the options.)
   a) Start New game: Starts a new game
   b) Options: Goes to option menu
   c) Quit: Take a guess
-Option Menu: Change some of the variables
   a) Speed: The lower the number, the faster it goes
   b) Lines: How many lines you want to come down at a time

6)Future Optimizations
1. If I get enough support (and an asm input routine) I will add multiple highscores (which means add a high score screen) and make it store your name when you get a highscore.
2. Add more modes of gameplay
3. Maybe require a password to clear the high score
4. Let you choose a ship
5. What do you want?

7)Bugs
E-mail me with any bugs at chickendude13@cox.net

8)Credits
  Producers: Michael Nock
  Beta Testers:  Michael Nock

  Special Thanks:  Michael Vincent for helping me with some of the ion routines
		   You, for reading my readme file (and
		   hopefully for  playing the game)

9) History
			version 0.1: 
Game Status: In development. BASIC version. Menu system and basic layout.
Size: Not recorded

			version 0.2:
Game Status: Still in development.
Additions: *hit detection
Size: Not recorded

			version 0.5:
Game Status: Still in development.
Additions: *changed 'lbl ... goto ...' to a 'for(' loop (speed and size)

			version 0.9:
Game Status: Still in development.
Additions: *high score (5 names)
	   *'Save and quit' button (return from the exact point you left off)
Size: Not recorded

			version 1.0:
Game Status: Completed.
Additions: *Fixed small bugs
Size: Not recorded

ASM:
			version 0.1:
Game Status: In development. Menu system bugs. Gameplay display bugs.
Size:?

			version 0.5:
Game Status: In development.
Additions: *menu system bugs fixed
	   *options added
	   *gameplay display bugs fixed (thanks to Josh Lichti)
Size:?

			version 1:
Game Status: Done?
Additions: *All bugs (known) fixed
	   *high score added
	   *another option (clear high score)
Size:2183 bytes

			version 2:
Game Status: Done?
Additions: *another option (game modes)
	   *added two high scores (one for each mode)
Size:2718 bytes

			version 3:
Game Status: Done. Add more options if I get around to it...
Additions: *fixed highscore bug
	   *fixed some hit detection bugs
	   *fixed a bug where no more than five lines could come down at a time
Size:3349 bytes

			Version 3.4:
Game Status: In beta again. I need more options since I took away the game modes
Additions: *removed game modes option
	   *cut over 2000 bytes off the program size
	   *has problems with speed variance

			Version 4 :
Game Status: beta
Additions: *new routines to shave off a few bytes
	   *has problems with numbers (the compiler)
	   *problems with speed variance fixed
	   *goes a little slow, but I can't think of another good (noticeable) delay
Size:1089 bytes

E-mail me at chickendude13@cox.net with support, an input routine, suggestions, comments, or constructive criticism (or my spelling)