Stick Man's QUEST By: Mattinc e-mail: m.jenkins@webkorner.com This is a small game I made to see if I could improve my sprite capabilities. If you don't know already, sprites that you can move take a ton of variables! 1 sprite can use A-Z! So, to make a good game with sprites is almost impossible! Since I don't know how to use matrixs yet I figured, "What is the next best thing? LIST!" Thanks to the power of a list you can move the sprite around and since the list can hold a large amount of variables, I can use the rest for the actual game! What Each File DOES! Quest: Quest is the program that uses PIC1. I used pics for the levels instead of having them drawn by the calculator because the program ran faster. (that was before I created prgmTESTOFF which would allow for game based levels) The rest of the Quest series is related to it's picture.(i.e. Quest6=PIC6) (1.e. Quest3=PIC3) prgmTEST is the sprite prgmTESTOFF is another sprite If you want to play one level at a time or only load one level if your cramped on memory that's fine. If you fall off of something you will fall off the screen and get an ERR. DOMAIN. I could stop this by putting an extra lines of code or 2 in but where's the fun in that? There is no way to win! Once you reach the obvious destination, Just press clear or jump off the screen. PS! If you want to make your own levels just draw a picture. Save it as a pic. Then copy the program QUEST into a new file (This can be done be createing a new program [i.e.prgmMYLEVL] and while in the programming screen push 2nd+STO or Recall. Then push prgm and goto EXEC. Select Quest and push enter twice) Then Edit the file from here. Lbl TT Recall Pic # L1(4)->E Put the number of your level where the number sign is! Then play!