Ninety-Nine V. 1.0 Title: Ninety-Nine V. 1.0 Author: Peter Tooher (PETESOFTWARE) E-Mail: BigTSkills@excite.com Website: http://www.geocities.com/petesoftware Version History of Ninety-NineV. 1.0- Version 1.0: The First Version of Yahtzee! Released 1/6/01. Publicly Released February 2001. History of Ninety-Nine V. 1.0- I have played ninety-nine with my family and friends for while. I simply wanted to transfer this fun game to the calculator. So here it is. This is the first version of Ninety-Nine and I haven't found any bugs yet. However, if you encounter any bugs or have any suggestions, please E-Mail me at BigTSkills@excite.com. Rules for Ninety-Nine (taken from http://www.pagat.com/adders/98.html)- Deal out 3 cards to each player from a standard 52 card deck. The undealt cards are placed on the table to form a face-down stock. The player to the left of the dealer starts and the turn initially passes clockwise. On each turn you play one of your three cards face-up to the center of the table, call out the total value of the face-up pile, then draw the top card from the stock. For each card played add the pip value of the card played to the total value of the pile. Queens count as 10. The following cards cause special effects: Ace - increases the value of the pile by one or eleven, at the player's choice. Four - the value of the pile remains the same but the direction of play reverses. Nine - counts as zero - the value of the pile remains the same and play passes to next player in turn. Jack - reduces the value of the pile by ten King - the value of the pile is set to 99. If you cannot play without taking the value of the pile over 99, you lose. When someone plays a nine or a four they repeat the value of the pile. This game should be played very rapidly. It is easy to forget to draw a replacement after you play a card. If that happens it cannot be corrected afterwards - you must get by with just two cards for the rest of the hand. Controls for Ninety-Nine V. 1.0- While Choosing Card- Enter: Selects Card Left: Moves Cursor Left Right: Moves Cursor Right Features of Ninety-Nine V. 1.0- -MirageOS Compatible -Very Compact -To my Knowledge, It is FREE of bugs. Memory Requirements for Ninety-Nine V. 1.0- This is the amount of space each of the components of Niety-Nine V. 1.0 takes up on my TI-83 Plus. prgmA99 1483 TOTAL 1483 Brief Descriptions of Each Component of Ninety-Nine V. 1.0- prgmA99 The main program for Ninety-Nine V. 1.0 L1* Your Cards L3* The Stock Pile L6* TI-83's Cards *Deleted at the end of the program. Error Messages You May Encounter on Ninety-Nine V. 1.0- Almost all of these error messages are beyond my control and can occur in all BASIC programs. ERR: BREAK This occurs if you press ON during the program. ERR: ARCHIVED This only occurs if you have a TI-83 Plus. It happens when one of the components listed above is archived. None of the Variables (A-Z and the theta) can be archived either. ERR:MEMORY This will occur if you run out of RAM or ARC while playing Ninety-Nine V. 1.0. The Future of Ninety-Nine V. 1.0- -Make a combo of Ninety-Nine and B.S. -Add 2 Player and 2 Player Link Play -Make even more compact. -Write in Assembly Language. Disclaimer- This game is not written in assembly and this shouldn't be a problem, but just in case, I am not responsible for any damage caused to your TI-83, TI-83 Plus, or operating device as a result of Ninety-Nine V. 1.0. Duplication Information- Because you have read this, you can distribute this game as much as you like. Although it is locked, please don't take my name out of it. I worked some time on this any I think that I deserve the credit, not you. If you have not read this, you can still distribute Ninety-Nine V. 1.0; however, you might not fully enjoy it without reading the instructions. (SEE ABOVE) This is all and thank you for taking the time to read this. And again, if you have any questions, suggestions, etc., E-Mail me at BigTSkills@excite.com.