Re: TI-H: Why expander? Why compress? Use a FDD!


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Re: TI-H: Why expander? Why compress? Use a FDD!




yes of coarse they ar the same byte size. but they have different file 
sytem structures. 

>From listown@towerguard.unix.edu.sollentuna.se Mon Jan 19 16:53:01 1998
>Received: (from majordom@localhost)
>	by towerguard.unix.edu.sollentuna.se (8.8.8/8.8.7) id BAA25853
>	for ti-hardware-outgoing; Tue, 20 Jan 1998 01:48:50 +0100
>To: ti-hardware@lists.ticalc.org
>Date: Sun, 18 Jan 1998 21:55:13 -0500
>Subject: Re: TI-H: Why expander? Why compress? Use a FDD!
>Message-ID: <19980119.192200.3342.1.Larry1492@juno.com>
>References: <001201bd23b0$9b982e60$24ce9bcf@cook>
>X-Mailer: Juno 1.49
>X-Juno-Line-Breaks: 4-7,9-10,12-15
>From: larry1492@juno.com (Larry G Currie)
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>
>
>Actually, All modern era Macs use the PC standard for 1.4MB , and
>possibly 720K, 3.5"FDD's  We could use the existing standard OTHERWISE
>you would have to manually put games on disk from the calc!  Not a fun
>thing to do for 200+ games.  You could load them on your disk from the
>PC.
>~Larry C
>Larry1492@juno.com
>
>On Sat, 17 Jan 1998 20:29:58 -0500 "Michael Cook" 
<MBCook@concentric.net>
>writes:
>...interface a 3.5" disk drive, we could carry around
>>DISKS of games, and at ~6K each, that is over 225 games! ... If we 
made
>our own
>>format then both PCs and Macs could make and share the
>>games...
>>Michael Cook
>


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