Re: TI-H: IDe2?


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Re: TI-H: IDe2?




>WOWIE ZOWIE!!!!  Grant is actually continuing the EIII (or IDe2? IDE and
>E2) I still have to buy an EII, right? Out of that $15 for the controller,
>how much goes to parts and how much goes towards the 'labor'? Come on. I
>guess Grant took my 'get off your fat z90-coding ass, and write the
>driver' thing seriously, cool.
>
>Whoever is in charge of the driver should keep us updated on info and
>progress, and for some input and feedback.

I was going to write a driver but I lost interest...  It takes too long to
compile programs and send/receive them through your calc and see if they
work and debug them.  I like doing embedded design and working on things
like the botboard...

I'm going to make a EII memory module that is a hard drive.  If the driver
was edited by bryan, we'd have immediate hard drive access...  All he needs
to do is change the max block.  The block  number is equal to the number of
LBA blocks...

To figure out how many your LBA number, take the number of sectors and
multiply it by tracks/cylinders.  Then multiply that by the number of
heads...

with 3 bit numbers we should easily be able to do 500MB...  So, thats fine
for now...  :)  Until richard ports Mario 64 or waht ever to the 92...  ;)



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