[TIB] Overhead RPGs...


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[TIB] Overhead RPGs...



I've been looking around at the various TI-BASIC (ti89, mind you) RPGs and
have found that there's a real lack of map-technology.  Anyone know why that
is?  It's what I'm focusing on the most for my game engine, and I can't seem
to figure out why so many other RPGs either skip over so many details or
make their maps extremely static (can't make your own as a mod or whatnot).

Any thoughts?