[TIB] Re: Is there a TI-HAKMEM?


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[TIB] Re: Is there a TI-HAKMEM?





Adam:

You wrote to ti-basic on Friday, 06 Sept 2002:
> Ah, but who said we have to do it their way?  Yes, I agree,
> the math algorithms should be there, and get a good seat. But
> for most people, the little tricks are every bit as important.
>
> --Adam

I almost decided to reply to you off-list in this case, since I'm
obviously in the minority [as usual ;)].

  My original posting asked the question: "Is there a TI-HAKMEM?"
and referred to "cool snippets" and "showcasing talent".  Obviously,
I wasn't talking about (sorry, Adam,) "1. Most things that work on
the TI-89 work on the 92+."  I was talking about a list of useful
algorithms, useful snippets, clever optimizations, and so on;
*EXACTLY ANALOGOUS TO THE "HAKMEM" DOCUMENT*.  Hence the use of the
term "HAKMEM" to describe what I wanted.  If I had had in mind
the sort of submissions you and Aaron Fineman are accumulating,
I would have asked something more like "Is there an index to the
TI-XX user's manual?"

  I'm really trying not to make this a flame, and I hope you don't
take it as such.  Your messages have brought out points that might
not be obvious to many readers of this mailing list (I don't know
anything about any calc beyond TI-82/3/+).  But they're not HAKMEM
material, IMNSHO.

  Note also that "math algorithms" aren't the only contents of the
HAKMEM document: there are also game analyses and "problems" to be
solved by later gurus.  I'd really like to see, e.g., Basicoderz
explain the logic behind the AI for their classic TI-83 Connect4
game, or "XprO"'s Snake clone.  In other words, there's a lot of
room for talented programmers who haven't taken calculus yet.

  Sincerely,
  -Arthur





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