[TIB] Re: ti-basic Digest V2 #105


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[TIB] Re: ti-basic Digest V2 #105




    I belive <tict.ticalc.org/> (TICT) has some good examples.



----- Original Message -----
From: "Welch, Aaron C." <acwelch@tva.gov>
To: <ti-basic@lists.ticalc.org>
Sent: Thursday, November 07, 2002 8:46 AM
Subject: [TIB] Re: ti-basic Digest V2 #105


>
> Does anyone know where there is some small samples of C-source lying
around?
> (If it was designed around a game, that would be awesome) Can't you get
some
> of it from ti-calc website? Arthur-if you have any open C source code, I
> would love to look through it.
>
> TIA
>
> Aaron (aaroncal@comcast.net)
>
>
>
> -----Original Message-----
> From: Arthur J. O'Dwyer [mailto:ajo@andrew.cmu.edu]
> Sent: Wednesday, November 06, 2002 9:53 PM
> To: ti-basic@lists.ticalc.org
> Cc: jtkirk86@bellsouth.net
> Subject: [TIB] Re: ti-basic Digest V2 #105
>
>
>
>
> On Thu, 7 Nov 2002, Listar wrote:
> > ti-basic Digest Wed, 06 Nov 2002 Volume: 02  Issue: 105
> > In This Issue:
> > [TIB] Re: Programming
> > ------------------------------
> >
> > From: "Jeremy Butcher" <jtkirk86@bellsouth.net>
> > Date: Wed, 6 Nov 2002 10:55:15 -0500
> >
> > Sounds great, I am currently finishing another program so wont be
> > starting on this one for another week or so. I think the AI will be the
> > hardest. What do you know how to do in the programming field. Please let
> > me know soon, as I am starting to plan out this program and I would love
> > to have help in the design and actual coding of the program. I am
> > starting to learn c so I can prolly make this a ASM program as I think
> > that a basic one is going to be way to hard to do the AI. Well let me
> > know, and since you know a little C maybe you can share some tips with
> > me as I try to learn it. Right now I know a little VB and calc basic.
> > Talk soon. :)
> >
> [snip]
>
> Jeremy: If you want any more help with C/C++ programming and/or algorithm
> design, you can contact me at ajo@andrew.cmu.edu.  I don't own a 92(+),
> but I have substantial programming experience in C-type languages, and
> this sounds like a fun sort of project as long as you have a reasonable
> idea of what sort of gameplay you're going for.
>
> -Arthur
>
>
>
>




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