[TIB] Re: games


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[TIB] Re: games




anyway, to get back on topic, i think i will do a text version right now, and
use a graphical one later when i have learned more ASM.

zach

Bradley Achorn wrote:

> What I meant was literally copy-and-pasting someone else's code and calling
> it your own. Not only does this not really help you learn, bue also someone
> probably worked hard on it and it is *theirs*. Unlike the wheel (which must
> always be round), there are many ways to accomplish the same thing in
> programming, even BASIC.
>
> ----Original Message Follows----
> From: Mike Hogsett <hogsett@csl.sri.com>
> Reply-To: ti-basic@lists.ticalc.org
> To: ti-basic@lists.ticalc.org
> Subject: [TIB] Re: games
> Date: Thu, 27 Sep 2001 13:42:26 -0700
>
> But examining and adapting other people's code is in many ways the
> best way to learn.  Why reinvent the wheel.  Someone implements
> a wheel, you need a sprocket.  Adapt their wheel to meet your
> needs.
>
>   - Mike
>
>  >
>  > same diff.  it still pisses people (and me) off.  lol
>  >
>  > zach
>  >
>  > Mike Hogsett wrote:
>  >
>  > > > of course, copying other ppl's work is wrong.
>  > >
>  > > No.  It is called code re-use.
>  >
>  > --
>  > to all those that were in the world trade center...
>  >
>  >
>  >
>  >
>
> _________________________________________________________________
> Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp

--
to all those that were in the world trade center...







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