[TIB] Re: games


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[TIB] Re: games




ok, cool.  umm, could any one tell me what a sprite is?  is it like a pic?  and
should i use those instead of using mass line( funtions (which i can assure you
are extremely annoying and tedious)

zach

Bradley Achorn wrote:

> That is exaclty how X/Ymin/max works. Aside from the obvious memory
> differences, I think there are only like 5 syntax changes. Check the TI-83+
> manual. It says it somewhere. And you can download the manual for free
> somewhere at www.ti.com/calc
>
> ----Original Message Follows----
> From: Zach Tong <zachtong@go-concepts.com>
> Reply-To: ti-basic@lists.ticalc.org
> To: ti-basic@lists.ticalc.org
> Subject: [TIB] Re: games
> Date: Wed, 26 Sep 2001 14:59:23 -0400
>
> hmmm...what exactly do you mean as a realtime battle system??  like amortal
> combat thing, or more like mega man shoot-the-enemy-before-he-shoots-you
> type of
> thing.
>
> also, i've heard of sprites alot.  what are they really?  and how would i
> make
> maps with matricies??  would tose also includ "hotspots" where certain
> things
> happen, like a monster pops up or you fall in a hole?  thanks
>
> oh, another question,  for the TI-83 the only way yuo can set the Xmin/max
> and
> Ymin/max values is to do this:
>
> 0->Xmin
> 94->Xmax
>
> does this work on 83+??
>
> zach
>
> Matthew Waters wrote:
>
>  >
>  >
>  > You want something different? Try a realtime battle system! =)
>  >
>  > Seriously, the stuff you mentioned would be more than enough to make it
>  > standout. My only reccomendation is to kill the text-based interface and
> use
>  > sprites and matrix maps. I can help you with this if you need it.
>  >
>  >
>  >
>  > Speaking of graphical BASIC RPGs, could anyone tell me the proper
> arguments
>  > for "drawmode" when using the "line" and other graph-based commands?
>  >
>  > ---------- The Fishy One's Infinite Wisdom #10: "Catholic school religion
>  > class is like mom's home cooking. Both leave a bad aftertaste and give
> you
>  > heartburn." New wisdom every week!
>  >
>  > >From: Zach Tong
>  > >Reply-To: ti-basic@lists.ticalc.org
>  > >To: ti-basic@lists.ticalc.org
>  > >Subject: [TIB] games
>  > >Date: Tue, 25 Sep 2001 17:10:49 -0400
>  > >
>  > >
>  > >also, i want to program a really great rpg kind of game. and i want
>  > something that is
>  > >more of a challenge, not one of those mindless click the attack button.
> any
>  >
>  > >suggestions. currently, my rpg game will have 6 towns, 5 weapons, 5
>  > Legendary weapons
>  > >(special abilities), 5 armors, 5 legendary armors, 2 forms of money
> (gold
>  > and platinum)4
>  > >different levels of monsters, 4 races, different stats (atack, defense,
>  > speed, accuracy,
>  > >magic, levels), and special items you have to get. like you have to have
> a
>  > special
>  > >magic book to get into one town, and you will have to get to certain
> levels
>  > to enter
>  > >other towns. also, i'm gonna have a customize weapon store late in the
>  > game,so you can
>  > >make your own weapon with stats, for more money.
>  > >
>  > >but really, this is only like other rpg's. i want something that is
>  > different. i'm
>  > >thinking about maybe a gym, you go there and work out to improve your
>  > stats.but i'm
>  > >not totally sure how i'll do that yet. also considering allocation
> points
>  > (they up your
>  > >stats, and you get 3 each time you level up).
>  > >
>  > >any ideas, comments, or suggestions would be very helpful. **NOTE**i'm
>  > doingthis all
>  > >in BASIC, and it will prob. be a text adventure, unless i can figure out
>  > howto make ppl
>  > >move and stuff (like asm diablo)
>  > >
>  > >zach
>  > >
>  > >
>  > >
>  > >
>  >
>  >
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