[TIB] Re: 3-D graphics


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[TIB] Re: 3-D graphics




Matrices




-----Original Message-----
From: ti-basic-bounce@lists.ticalc.org
[mailto:ti-basic-bounce@lists.ticalc.org]On Behalf Of Matthew Waters
Sent: quinta-feira, 13 de Setembro de 2001 15:28
To: ti-basic@lists.ticalc.org
Subject: [TIB] Re: 3-D graphics




Cool. Is your engine based on matrices or raycasting?




---------- The Fishy One's Infinite Wisdom #10: "Catholic school religion
class is like mom's home cooking. Both leave a bad aftertaste and give you
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>From: "Sérgio Gomes"
>Reply-To: ti-basic@lists.ticalc.org
>To:
>Subject: [TIB] Re: 3-D graphics
>Date: Thu, 13 Sep 2001 14:02:47 +0100
>
>Content-Type: text/plain;
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>I am developing a 3D game for my TI83...
>
>I only need to insert the enemie engine, the angle optimization
>routine, an some more stuff (level databse, better weapons,
>health/bullet counter)
>
>here are some screenshots
>
>
>
>
>
>-Sérgio Gomes, NevoSoft
>
>
>
>
>
>-----Original Message-----
>From: ti-basic-bounce@lists.ticalc.org
>[mailto:ti-basic-bounce@lists.ticalc.org]On Behalf Of GSpark1@aol.com
>Sent: quinta-feira, 13 de Setembro de 2001 0:34
>To: ti-basic@lists.ticalc.org
>Subject: [TIB] Re: 3-D graphics
>
>
>
>hah ha ha hah ha.....
>
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