Re: TIB: AI


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Re: TIB: AI



Thanx for tha support. I've tried to mess round with tha random stuff, and it
just dosnt work for a game like this. For instance, u never want a unit to
move when its right next to an enemy! Also, if anyone has any pointers on a
moving algorithim/program or knows any good examples, i would appreciate it.
Like u know, from A to B, and stuff,with at least some simple logic on how to
get round an object (and i know random numbers wont work there). Well,
somebody help me out!   
                                                                        
Thanx!
                                                                             
 Stephen

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