TIB: AI


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TIB: AI




That's pretty good for an 8 year old.

Matt.

>I'll give you the tip the a lot of AI programmers use. Make a simple AI 
>that
>performs random moves. You play the game until you think the AI has made a
>simple move (or no move) and go into the programming. And allow it to make
>that choose in certain situations. In a game like yours, it will be
>painstaking. But the AI may be better than you!

>>Ok, guys, i need ur help.
>>        I'm tryin to make a stradegy game, kinda like command and conquer
>>style, for tha 89. I've already made the program support up to a total of 
>>100
>>units, and a 6x12 to 200x200 square map. Yah, things are comin along good,
>>but, i know didley bout AI and stuff. What i need is ideas for a move
>>command, like from a to b with basic rectangular coordinates (matrix,
>>however). Also, some ideas on how to make the calc make at least 2nd 
>>grader
>>moves! This game is lookin good, and il release a demo when im proud of 
>>it.


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