Re: TIB: Saveing a game using Lists


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Re: TIB: Saveing a game using Lists




Ah, but you would still have to have different names to differentiate between 
the different slots.

Eric Tollefson
Cmdr ERT01@aol.com

In a message dated 1/30/2000 5:09:52 PM Eastern Standard Time, 
kormoc@netzero.net writes:

<< Subj:     Re: TIB: Saveing a game using Lists
 Date:  1/30/2000 5:09:52 PM Eastern Standard Time
 From:  kormoc@netzero.net (Rob Smith)
 Sender:    owner-ti-basic@lists.ticalc.org
 Reply-to:  ti-basic@lists.ticalc.org
 To:    ti-basic@lists.ticalc.org
 
 
 make the list have 8 slots in it and the first is the slot name
 At 05:05 PM 1/30/00 -0500, you wrote:
 
 >You could have a menu that allows the user to choose between a certain 
number
 >or character slots, each with their own list.  Here's some code that should
 >do the trick:
 >
 >Menu("CHOOSE SLOT","CHARACTER 1",1,"CHARACTER 2",2,"CHARACTER 
3",3,"CHARACTER
 >4",4,"CHARACTER 5",5,"CHARACTER 6",6,"CHARACTER 7",7)
 >Lbl 1
 >LSAVE /store/ LSAVE1
 >Goto 8
 >Lbl 2
 >LSAVE /store/ LSAVE2
 >Goto 8
 >Lbl 3
 >LSAVE /store/ LSAVE3
 >Goto 8
 >Lbl 4
 >LSAVE /store/ LSAVE4
 >Goto 8
 >Lbl 5
 >LSAVE /store/ LSAVE5
 >Goto 8
 >Lbl 6
 >LSAVE /store/ LSAVE6
 >Goto 8
 >Lbl 7
 >LSAVE /store/ LSAVE7
 >Goto 8
 >Lbl 8
 >
 >Just store the stats in LSAVE before you run that section.
 >
 >Eric Tollefson
 >Cmdr ERT01@aol.com
 
 
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 Date: Sun, 30 Jan 2000 17:09:46 -0500
 To: ti-basic@lists.ticalc.org
 From: Rob Smith <kormoc@netzero.net>
 Subject: Re: TIB: Saveing a game using Lists
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