Re: TIB: help with Extreemly basic AI...


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Re: TIB: help with Extreemly basic AI...




you send an email to majordomo@lists.ticalc.org, with UNSUBSCRIBE ti-basic
in the message body.  But why would you every want to remove from the list?
:)

--
M   M IIIII TTTTT  CCC  H   H  OOO
MM MM   I     T   C   C H   H O   O
M M M   I     T   C     HHHHH O   O
M   M   I     T   C   C H   H O   O
M   M IIIII   T    CCC  H   H  OOO
ticalc.org handle: mitchodog

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>From: Fran Frisina <franf@hhs.net>
>To: ti-basic@lists.ticalc.org
>Subject: Re: TIB: help with Extreemly basic AI...
>Date: Thu, Oct 28, 1999, 2:01 PM
>

>
> How do I remove myself from this list?
> Thanks
>
> "The Incredible Bulk, AKA Prime" wrote:
>
>> One of the best ways to get rid of labels is to
>> separate the program into several parts. do that, and
>> keep the labels down.
>>
>> --- ETTamme1@aol.com wrote:
>> >
>> >     Hmm.... A LOT of Lbl's... it a little
>> > convoluted, and its difficult to
>> > determine exactly whats wrong without being able to
>> > run the program and see
>> > what happens.  But you said that it would "just kill
>> > itself"?  Thats sounds
>> > like an "End" problem to me check all of your If
>> > Then statements and be sure
>> > that you have the right number of End's for them and
>> > you While statements
>> > too.  Have too few or too many End's in a program
>> > has caused me a lot of
>> > aggervation and there hard to find.  Here's a
>> > Debugging hint, put a Pause
>> > command at every new step in your program so that
>> > you can stop the execution
>> > of the code and see where your program has made it
>> > to then you can determine
>> > where its going nuts.  As for optimization.. GET RID
>> > OF THOSE LABELS!!!
>> > Labels are sloooooow and can cause for some
>> > confusion at times, you might
>> > want to reorganize your game so that it is
>> > essentially a giant algorithm.(if
>> > you dont know what it is ask cause i didnt know for
>> > a while)  That will make
>> > your Game MUCH faster.  Well thats about all unless
>> > you have any questions on
>> > what ive said.
>> >     ~Eric
>> >
>> >
>>
>> =====
>> Whatever really happens when worlds collide
>> Now this is what its like
>> Whatever happens when worlds collide
>> Now this is what its like
>>
>> -When Worlds COlide (Powerman 5000)
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>
>
>