Re: TIB: help with Extreemly basic AI...


[Prev][Next][Index][Thread]

Re: TIB: help with Extreemly basic AI...




How do I remove myself from this list?
Thanks

"The Incredible Bulk, AKA Prime" wrote:

> One of the best ways to get rid of labels is to
> separate the program into several parts. do that, and
> keep the labels down.
>
> --- ETTamme1@aol.com wrote:
> >
> >     Hmm.... A LOT of Lbl's... it a little
> > convoluted, and its difficult to
> > determine exactly whats wrong without being able to
> > run the program and see
> > what happens.  But you said that it would "just kill
> > itself"?  Thats sounds
> > like an "End" problem to me check all of your If
> > Then statements and be sure
> > that you have the right number of End's for them and
> > you While statements
> > too.  Have too few or too many End's in a program
> > has caused me a lot of
> > aggervation and there hard to find.  Here's a
> > Debugging hint, put a Pause
> > command at every new step in your program so that
> > you can stop the execution
> > of the code and see where your program has made it
> > to then you can determine
> > where its going nuts.  As for optimization.. GET RID
> > OF THOSE LABELS!!!
> > Labels are sloooooow and can cause for some
> > confusion at times, you might
> > want to reorganize your game so that it is
> > essentially a giant algorithm.(if
> > you dont know what it is ask cause i didnt know for
> > a while)  That will make
> > your Game MUCH faster.  Well thats about all unless
> > you have any questions on
> > what ive said.
> >     ~Eric
> >
> >
>
> =====
> Whatever really happens when worlds collide
> Now this is what its like
> Whatever happens when worlds collide
> Now this is what its like
>
> -When Worlds COlide (Powerman 5000)
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com



References: