Re: TIB: help with Extreemly basic AI...


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Re: TIB: help with Extreemly basic AI...





> 
>     Well, to make it into an algorithm, what I do, you should sit down with a
> piece of paper and plan out the "Parts of your program". I.E. output,
> clearing parts of the screen, and the AI, and whatever else there may be. Now
> organize them in a fashion so that you can repeat them in that order over and
> over a gain to achieve your goal. so its a giant loop For(z,1,9999999)
>
>                         player input
>                   Move position according to player
>                   clear old player position
>         use new player coordinates to determine AI outcome
>                 Output new computer move
>                  clear old computer move
>                test to see if player is still alive
>           if not say your dead cause you stink at this game!
>         if yes end the loop and go back to the start
>
> Now as to the labels being speedy..... I am sticking to my words and there
> are a million more who will say the same. Labels are slow.  When you changed
> your game over to "algorithm style"  you may have changed some of the code to
> make it run slower for one reason or another, but it was not because ther
> were no labels.
>
>     ~Eric
>

thank you, i will now be off to my 83 to do this, and hopefully it will be
faster, after all i think after i put in all the rest of the game it will be
alot fo fun

    anyway thaks