Re: TIB: Re: Graphics for RPG


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Re: TIB: Re: Graphics for RPG




Simple solution; write this program and run it (recording the values for the
key you press, until ENTER [on the 83]):

:DelVar K
:While K<>105
:GetKey->K
:IF K<>0:Disp K
:End

Where '<>' is replaced by the 'does not equal' sign on the calculator.

-Miles Raymond      EML: m_rayman@bigfoot.com
ICQ: 13217756       IRC: Killer2        AIM: KilIer2 (kilier2)
http://www.bigfoot.com/~m_rayman/

----- Original Message -----
From: Matthew Gowdy <pandrogas@yahoo.com>
To: <ti-basic@lists.ticalc.org>
Sent: Thursday, November 18, 1999 1:58 PM
Subject: Re: TIB: Re: Graphics for RPG

> I don't have the manual right now.
>
> --- Bryan Rabeler <rabelerb@pilot.msu.edu> wrote:
>
> > In the manual..
> >
> > Bryan
> >
> > ----- Original Message -----
> > From: Matthew Gowdy <pandrogas@yahoo.com>
> > To: <ti-basic@lists.ticalc.org>
> > Sent: Thursday, November 18, 1999 8:07 AM
> > Subject: Re: TIB: Re: Graphics for RPG
> >
> > > Charts?
> > >
> > > --- The Godfather <HOPPEAL@fs1.usa.k12.mi.us>
> > wrote:
> > > >
> > > > the best way to use the getkey command is like
> > this:
> > > > GetKey \->\ K
> > > > Use the charts to find the key values.



References: