Re: TIB: raycasting engine


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Re: TIB: raycasting engine




In a message dated 1/3/99 4:07:50 PM Eastern Standard Time, BrncAvFan2@aol.com
writes:

> Yeah.  It's like first person 3d.  It really doesn't need to be raycasting 
> but
>  it would help.  I just need an engine that makes it so you can move around 
> in
>  1st person 3d (i.e.-Doom).
>  
>  THANX
>  Dan

hmm...you could use the studio3D program that l made for the TI-89, but you
said no ti-89.  it looks at data in a matrix and supports animation, and
rotates fig.s around the z axis.