Re: TIB: Chess = 1-player vs. TI-8X


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Re: TIB: Chess = 1-player vs. TI-8X



ilya winham wrote:
> 
> I am very curios on how a fairly good AI could be made for a chess game.
> I was looking at the old archive of Calc-ti mail's and noticed that a
> big discussion started from this type of programming challenge. Some
> said, "can't be done", others, "would be too big and slow", yet some
> others said' "It has, and can be done using little memory and still be
> fast" which they gave example of the HP's and said 1 has already been
> written for them. So, it is safe to believe that it can be done, after
> all, checkers, (by Frank Force) is a 1-player vs. TI-82 game and the
> computer is pretty hard to beat, fast, and the game is small. So if
> someone were to figure out how that was done and build on it, an AI for
> chess could be written. I am willing to try but need more information on
> how to program AI. I have made many programs and games but none have had
> a computer AI. I have the skills but not the knowledge to do so yet.
> Basically, what logarithm would work? Please, contribute your
> thoughts....


  Why don't you ask the author of the Hp chess game ? get the source or
talk with him ?

  Florent ZARA 

E-mail : zara@club-internet.fr
         florentz@chez.com
Web : http://www.chez.com/florentz/ti92/Ti92.html



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