Re: SD: Networking - tell me about it


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Re: SD: Networking - tell me about it




I made one of those afew years ago, but NO one wanted to design programs
for it.


>Shell developers and hardware designers,
>
>Has a networking system and protocol been created for the TI calcs? If not,
>I have a bit of an idea, but it will need all of your help for its
>realization.
>
>For the hardware, there are two options. Either a server system, or a hub.
>
>The server option would be like a memory expander with a few link ports, but
>having a chip controlling traffic with a command buffer, acting much like a
>multi-port dial up server. I believe this option would have less work in
>terms of the software side of things, as it would interact with the calc
>much in the same way as the memory expander.
>
>The second option would be to actually have a 'network' using addresses.
>This would have a hub, much like an ethernet hub, or like a Gameboy
>multi-tap (remember those things?); or it could use a daisy-chain method,
>using special transceivers. This option would require more in the ways of
>software, as it would require a completely different os or shell, or at
>least a major patch to the ti-os's linking section. Game's would also have
>to be changed to send different commands to the link port, but we would be
>able to play real multi-player games.
>
>Just a few ideas. Tell me about the reality of these ideas. Note that I am
>sending this to both shell-developers, and ti-hardware, so you may want to
>send responses to both. thanx
>
>--
>M   M IIIII TTTTT  CCC  H   H  OOO
>MM MM   I     T   C   C H   H O   O
>M M M   I     T   C     HHHHH O   O
>M   M   I     T   C   C H   H O   O
>M   M IIIII   T    CCC  H   H  OOO
>
>"Guitar picks, yeah, those make great fingernail cleaners, screwdrivers, and
>percussion sounds in your vacuum cleaner, just in case you didn't know."  -
>anonymous



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