Re: Clock and Name question


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Re: Clock and Name question



The problem with programs like that, is that the calculators run at
different speeds according to how much information is on them.  The
correct way to do it would be to create an assembly program that can
check the clock.  I know that's possible, because I've seen it done in
several ASM games.

>----------
>From:  Modem Boy[SMTP:modemguy@geocities.com]
>Reply To:      modemguy@geocities.com
>Sent:  Tuesday, March 17, 1998 8:31 PM
>To:    CALC-TI@LISTS.PPP.TI.COM
>Subject:       Re: Clock and Name question
>
>Jack the Klipper wrote:
>>
>> There has been made clock programs, but the calc doesn't remember the time
>when
>> you turn it off.
>> So you have to fix the time when you turn your calc on.
>> JTK
>
>It's funny how that Swatch.86p program works. All it does is continually
>add 1. Now, funny thing is that it add's 1 at a speed of almost 1/10 of
>a second. The guy who wrote it said it was pretty accurate (according to
>his timex watch, heh). Dunno if 57 seconds/60 seconds is accurate,
>compared to my casio watch :) It's a little too fast. :)
>
>-(:P Modem Boy d:)-
>-(:P -=TI-86=- d:)-
>-(:P Sub=Space d:)-
>


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