Re: Virus for 83


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Re: Virus for 83



On Sat, 20 Sep 1997 08:00:30 GMT, R.Zwitserloot@BTInternet.com
(Reinier Zwitserloot) wrote:

>You need to keep this virus dormant for quite a while. you can't
>really time things, so what you could try to do is make it work after,
>say, running game x (which has the virus) 20 times. writing one that
>'spreads' to other asm prgms is just about impossible, so don't try.
>This hasn't been written yet, i don't think. Either way, if it works
>on the 'after starting game x 20 times' deal, somebody will have this
>happen to them, and they jsut get another backup. eventually all the
>copies of this game around (assuming no one has a 'clean' copy of this
>game) die out, because people will delete it if it just doesn't work
>well. ie: kinda hard to write.

Get a the source for a game that's pretty good and no one has. Edit
the source to make the calculator crash about 5 to 10% of the time,
and otherwise run the game.

Actually, there woould be a way to make a virus. Write something that
attaches to the front of other asm programs and causes the calc to
crash infrequently. Here's what it would have to do:

1) look through the VAT for asm programs and copy itself in front of
them

2)fix the checksum

3)crash the clac on about every 15th time.

then it would infect all the games and no one would really know(unless
they noticed hey, his tetris is 350 bytes bigger than mine).

Richard


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