Re: ti-83 games??


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Re: ti-83 games??



In article <32614e28.610293094@nntp.best.com>, mtm@maurano.com (Matt
Maurano) writes:


>Buy an 83. Period. All 82 things will run on an 83. The only problem
>is that you can not send anything but lists L1 to L6 from 83 to 82.
>You can send anything from an 82 to an 83 or an 83 to an 83, however.


That's actually not completely true.  Most 82 things will run with no
problem on an 83.  But a lot oftimes you have to rewrite sections of code
when you port to the 83.  Also, a friend of mine wrote up a list of
changes form the 82->83.  A couple such notable changes:
Equ. Op. Sys.: different order of operations--implied multiplication
               is with mult. and div., so 1/2X=.5x, not 1/(2X)
Angle notation is 12(degree symbol)34'56", rather than 12'34'56'


Comm. Link:


SEND lets you start off with All selected or All deselected, as well as
displaying only the Prgms, Lists, Pics, etc. to be sent.
But, only L1-L6 may be sent to an 82, and anything after the 99th element
  will be removed.


RECEIVE:
The 83 can receive anything from the 82, with some differences; see the
  Sequential Mode section for variables which will change name in transit.
  But some expressions, such as the Un and Un-1 on the 82, cannot be
  translated to u(n) and u(n-1) on the 83, and must be changed by hand.
Also, the 82's functions will convert to ones with an open '('; these
  resulting causes of miscalculations must be fixed by hand.
  Example:  sin X+5 on the 82 will become sin(X+5 on the 83.  Also, the
  implied multiplication change may cause problems.


BACKUP: you can not backup an 82 to an 83 directly.


References: