Re: ti pinball


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Re: ti pinball



This will certainly work in TI-Basic since I have done this before, storing
the key value into a variable that is checked over and over again.  Before
it returns to the getkey loop again, the variable would not have changed
yet, since only the getkey command will change it, and therefore will
perform the same function over and over again when it goes through the
loop.  If this is how it works in ZShell applications, then so be it.


"Canada has no national identity other than our strongest policy:
multiculturalism"
-=Zenon=-


----------
: From: cbogwill@IASTATE.EDU
: To: Zenon
: Subject: Re: ti pinball
: Date: October 4, 1996 11:35 AM
:
:
: Even though the TI can't tell if you hold a key down, if you write a
: getky loop that checks for it, i think you could accomplish the same
: thing.  I haven't done anything like this, but couldn't you do something
: so that when the getky value is equal to the flipper keys, then the
: flippers stay up until the value of getky is told otherwise.  I'm not
: sure if that would work, but i think it should...
: I haven't writen any programs for zshell yet, cuz i don't know how!, but
: i don't think it can be that much different from the ti language, is it?
:
: talk to you all later
:
: bogz.
:
: --
:
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