Re: Space Taxi


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Re: Space Taxi



Great!! Now all we need is one (1) ASM programmer to pick up the project.
 Any guinea-pi-, er, volunteers?


-----------------------
Wesley McGrew
wesleymcgrew@juno.com
-----------------------




On Sun, 3 Nov 1996 16:16:31 -0500 (EST) Tony Lieuallen
<lieuallen@server1.iop.com> writes:
>On Sun, 3 Nov 1996, Robert W McGrew wrote:
>
>> I remember that game!  That was one of my favorite Commodore 64
>games!
>> For those of you unfortunate enough not to have played it, it was
>kinda
>> like those lunar lander games where you control the thrust of the
>> spacecraft, but in this one, you had to land on platforms to pick up
>> passengers, and then take off and land on the platform the passenger
>> wants you to land on.  I'm not sure if the TI-85 is powerful enough
>for
>> it or not, though :-(
>
>I'm sure it is!!  I've seen a lunar lander program on an 82!!
>
>> That reminds me, why haven't I seen any lunar lander style games for
>> Zshell.  Looks like the calc would be powerful enough for at least a
>> simple one.
>
>That would be really cool.  My main suggestion would be that you
>should
>let the user choose which keys (arrows) do what.  Some people would
>prefer that pressing left moves you left, and some would prefer that
>left
>makes a thrust come from the left and move you right, and vice versa,
>and
>the same for up and down (although there is no thrust to move you
>down,
>that's just gravity).  I think this would be a very good programming
>venture for someone.  Too bad I can't do ASM.  :(
>
>Tony Lieuallen = lieuallen@iop.com = zarniwoop@juno.com
>"If cars had experienced the same technological progress that
>computers
>have experienced in the last two decades,  cars would get 400 miles
>per
>gallon, have 40,000 horsepower, cost under $500, and blow up at least
>once
>per week, killing all occupants." - Unknown
>
>The full impact of parenthood doesn't hit you until you multiply the
>number of your kids by 32 teeth.
>
>


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