Re: A92: Favorite Game vote


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Re: A92: Favorite Game vote



Mikkel Sørensen wrote:
As planned here are the results of the "What's your favorite Fargo
game?" voting booth, sorry for the text layout, but i didn't want to
send it in html. I might do the next time if you guys want it?

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                          Votes    | Choice
-----------------------------------+---------------------------------
                          7        | Phoenix
                          5        | Jezzball
                          4        | Supercar
                          4        | Tetris
                          3        | SameGame
                          3        | Sorbo's Quest
                          2        | Falldown
                          2        | MXM AirFights
                          2        | Rusty's Ult. Solitaire
                          2        | TIwolf
                          2        | Tunnel
                          1        | Bingo
                          1        | Boulderdash
                          1        | DragoN III
                          1        | Dungeon 3D
                          1        | Dyna'92 2
                          1        | FInvaders
                          1        | Minesweeper
                          1        | MXMfall
                          1        | Nibbles
                          1        | Pacman
                          1        | Sprint
                          1        | Tinx 2
                          1        | Tron
                          1        | Tunnl
                          1        | World in 3D
 

Now, when I see this, I remember, that a lot of these programms don't run on
256K TI-92 of TI-92 +, due to the direct keyboard matrix access. Even
Boulder Dash (that I think is the best of all games that run on my 256K calc)
has sometimes problems, that it switches the contrast, when I press the left arrow
key. Please anyone of you who programms: Use

move.l (a7), (a7)
move.l (a7), (a7)

to pause after you accessed the keyboard matrix. This is the minimum delay, that
doesn't cause any trouble.

        David Kühling


References: