A92: Hardware Graylevels & Interrupts


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A92: Hardware Graylevels & Interrupts



I am programming a Mario Game for the 92+ in Asm.
It uses 4 Level Grayscale and the original SuperMarioLand2 Graphics.
But I come over a flickering problem when Mario moves or jumps. I read the
really good and interesting guide from Mathieu (tutorial.zip)
There it says that I can use 2 Virtual Screens to bypass that problem.
My question is now: Can I use that on my Grayscale-Game, too ?
If so, how?
Another interesting thing, Tleilax(zorg@humanoid.net) discovered was
Hardware grayscales. The test-program and the readme should be avaiable at
ticalc.org. Are all interrupts still at the same adress on the 92+.
Thanks for any response


TImeless Software
Klaus Lukaschek
lukas1@xpoint.at


info_eng.ti