Re: A92: Independent Gaming Platform


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Re: A92: Independent Gaming Platform




Mayn times I have though of it to.  But makeing it easy for people to
program would cost for more tha na gameboy.  It fact unless someone highly
intelgent made it the game machine would propbly be a 85 or 92 wihtout all
the buttons.  I and my father have talked about it and if others were
willing to help he I and 1 other person is iwht you if you ever decide to go
with it.  All I have figured out is I need to get the exium Pro out and then
I can look at making a cheap game  heldheld computer.  Who knows maybe we
will be the next millon dollar makers?  If you have any question please feel
free to e-mail any time.  Not many people want to talk about that around my
area.  Oh by the way the Exium Pro is a hard drive I make.  It is now on
hlod becuase the chip I used before was discontinued.  Also insteade of
having my uncle do the assembly I now have learned it.

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> From: ngibson@postoffice.ptd.net (Nathaniel Gibson)
> To: list-fargo@lists.ticalc.org
> Subject: A92: Independent Gaming Platform
> Date: Fri, 26 Sep 1997 23:03:34 -0500
> 
>    This message may sound off topic for this list, because it has to do
> with hardware, but it is intended to be read by those people who have done
> extensive programming with Fargo and/or ZShell (which includes most of the
> subscribers to this list in one way or another).
> 
>    What I would like to know is two things (plus a sidenote):
> 
>    1) Has anyone in the TI community with an electronics background
> tinkered with the idea of creating a hand-held game system that could be
> programmed by the average user (read Fargo and ZShell programmers)? If so,
> what were some of your findings regarding such an endevor (drawbacks and
> possiblities in contrast to just programming a TI calculator to run said
> games)?
> 
>    2) Would enough people be interested in such a product, that it would
> make such an endevor worthwhile? In other words, if there was a 'game'
> platform that existed out there that the average user (read 'hacker' in
the
> traditional sense)
> could program without have to spend an arm an a leg to.... Nintendo, for
> example, how many of the game programmers that currently program in
> Fargo/ZShell would be writing your games on that platform instead of a
> calculator?
> 
>    3) This final question is aimed more at Shawn Prestidge than anyone
else.
> While I know that you can not divulge any direct information as to the
> current plans that TI has for it's line of calculators, is there any
reason
> that you can see why such a 'gaming' device would be illogical,
considering
> TI's future plans... Most of us are loyal followers of the TI brand of
> calculators, however it has to be admitted that many of us like to use
> their calculators for endevors other than math class, a fact that I'm sure
> TI has been made aware of, through either yourself or other employees.
> Also, many complaints have been mentioned by Fargo programmers that they
> would like to see outright support of Assembly programming (even though TI
> is already partially doing so with the 86), with enough memory on the
> calculator to make the creation of large games (like RPG's) possible
> (256Kb+).
> What I'm looking for, Mr. Prestidge, if possible, is a 'wait and see (year
> or so)' or 'totally illogical' kind of vauge answer to my question.
> 
> Thank you for your time,
> 
> Nathaniel Gibson
> ngibson@postoffice.ptd.net
> 
> 
>