Re: A89: Console Port Team


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Re: A89: Console Port Team




well then make your own library that contains all the game nonspecific
functions, like sprite routines, etc.

store this as xlib or whatever, so if you have 2 games they use the same
lib.
----- Original Message -----
From: "Michael Cowart" <freakonaleash881@hotmail.com>
To: <assembly-89@lists.ticalc.org>
Sent: Friday, September 22, 2000 6:41 PM
Subject: Re: A89: Console Port Team


>
> In a word...NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
> No doors! Nostub is much better. Some libraries are good (like ziplib),
but
> everyting else can be done easily without them, and they are a waste of
> space.
>
> Also, a nostub program is MUCH more likely to work on new AMS versions
> (especially programs done with TIGCC).
>
> You don't like that it's easy to make nostub programs? That's one of the
> best parts about TIGCC.
>
> I do like your idea about the teacher key, though.
>
> Mike
>
>
> >Hey, for the people converting console games to TI-89, I recommend the
> >following:
> >
> >1: USE DOORS LIBRARIES! One thing I really dont like about TIGCC is the
> >ease
> >to make nostub programs.... anyways if you make more than one game a
person
> >is like to have more than ONE on the calc, why waste space?
> >
> >2: Teacher/Save Key! Make it so that if you press key (x) you save the
game
> >state and exit, so if you have to quickly quit etc it quick saves your
> >location. a must(refer to phoenix)
> >
> >
>
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