Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


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Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)




count me in. I may not be able to help *much* until I learn the ropes, but
once i do i will be able to help alot.
----- Original Message -----
From: "Michael Cowart" <freakonaleash881@hotmail.com>
To: <assembly-89@lists.ticalc.org>
Sent: Friday, September 15, 2000 1:47 PM
Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


>
>
> Ok, that's one person. Anyone else?
>
> Mike
>
> >i'm there. sign me up. to do the webpages, i think i can work with that.
> >check out my current site at
> >
> >http://teraflop.cjb.net/
> >
> >it would be better except that it's on geocities so i don't have any
access
> >to running perl scripts or php or any of the neats things that make some
> >webpages so much fun.
> >
> >also sign me up for c coding and piecing together some of the graphics
> >(IMO,
> >everyone in the group should have to do some of this in order to get it
all
> >done. everyone has a job, and in any spare time rip some graphics or
> >something of the sort...)
> >
> >/brian
> >
> >----- Original Message -----
> >From: "Michael Cowart" <freakonaleash881@hotmail.com>
> >To: <assembly-89@lists.ticalc.org>
> >Sent: Thursday, September 14, 2000 9:34 PM
> >Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice
versa)
> >
> >
> > >
> > >
> > > Mike smacks himself for his clumsy language gaff. Remakes, not ports.
> > >
> > > I do agree, SMQ doesn't feel like the original, but I think a game
like
> > > Zelda would be better suited to a calculator. Look at the (sadly
> >unfinished)
> > > Zelda 89. It was amazing.
> > >
> > > Since I (note the inflated ego) started this madness, I need to make
> >some
> > > important points on why this would be pretty hard (but not impossible)
> >to
> > > do:
> > >
> > > 1. Screen Size - I think the old nintendo ran at something like
300x200
> >(or
> > > something similar), so ripping tiles would not work. Also, it would
> >probably
> > > piss Nintendo off if we ripped off their artwork.
> > >
> > > 2. Artwork - due to the problems above, someone would have to redraw a
> >LOT
> > > of sprites and tiles.
> > >
> > > 3. Speed - Some of the screens (like the dungeons where there are
about
> >10
> > > Knights on at the same time), would have to be toned down. But
actually,
> >the
> > > processor in the 89 whips the NES like <expletive>an angry
> > > dominatrix</expletive>. It 16 bit, for one thing, compared to the
NES's
> >8
> > > bit. It also runs faster. It doesn't have the extra hardware support,
> >but
> >I
> > > still think it could be done.
> > >
> > > 4. Sound - It's a big part of the game. And let's face it, sound on
the
> >89
> > > bites. Also, that would be another thing that would be sucking clock
> >cycles.
> > >
> > > I would still like to get together and try it... but know what you are
> > > getting into.
> > >
> > > Mike
> > >
> > > >From: "Olle Hedman" <oh@hem.passagen.se>
> > > >Reply-To: assembly-89@lists.ticalc.org
> > > >To: <assembly-89@lists.ticalc.org>
> > > >Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice
> >versa)
> > > >Date: Fri, 15 Sep 2000 01:49:09 +0200
> > > >
> > > >
> > > >Just one comment to this whole thread. It wouldn't be ports of games,
> >it
> > > >would be remakes of them. The only thing you could rip is the
graphics.
> > > >It is not much easier to make a game just because you have another
game
> > > >like
> > > >it too look at.
> > > >One of the bigger problems will be to recreate the "feeling" in the
> >games
> > > >too. Like how keys respond and a lot of stuff like that. (I think the
> >game
> > > >feeling in SMQ really sucks for an example, sure it's nice too look
at,
> >but
> > > >not much more. Bomberman rule though :) )
> > > >I don't want to put you down or anything, just that you realize that
it
> >is
> > > >a
> > > >heck of a lot of work.
> > > >Hmm. I guess my main reason was to bitch about the terminology. NOT
> >ports
> > > >:)
> > > >(Isn't it a z80 in the NES btw? z80s rule :) they should have put a
> >z380
> >or
> > > >something in the 89 instead of a 68k :)
> > > >
> > > >///Olle
> > > >
> > > >----- Original Message -----
> > > >From: "Brian Taylor" <jodokaast@hotmail.com>
> > > >[bla bla, yada yada, to much qouted, etc, etc]
> > > >
> > > >
> > > >
> > >
> > >
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> > >
> > >
> >
>
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