Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


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Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)





Nes Zelda... I think it's around 120k. A bit large, but it could be split 
into several files.

Mike

>From: "Josh 'Gage'" <antgage@apk.net>
>Reply-To: assembly-89@lists.ticalc.org
>To: <assembly-89@lists.ticalc.org>
>Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)
>Date: Thu, 14 Sep 2000 17:14:50 -0400
>
>
>that would rock, but is it the NES zelda or GB zelda? just FYI but the GB
>zelda was about 4 megs :)
>
>I think it would rock to make a gaming group that ported 'CONSOLE' Games(I
>say that because even tho the NES is the premiere system, there are alot of
>good games on others). I don't know alot about programming calculators, but
>I'm eager to learn!
>
>Some games I want to port:
>Contra(NES): Trying to work on it, I can't work ASM right tho
>Double Dragon II(NES): I love this game too....
>Super Smash TV(SNES): I dunno if it's doable, but it would still rock
>
>All these games I HOPE will have 2 player ability via link cable(2 player 
>on
>once calc.... ugh)
>----- Original Message -----
>From: "Michael Cowart" <freakonaleash881@hotmail.com>
>To: <assembly-89@lists.ticalc.org>
>Sent: Thursday, September 14, 2000 11:02 AM
>Subject: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)
>
>
> >
> > I thought about doing the original zelda... then realized what a job it
> > would be. If a bunch of people got together to work on it, it would be
> > possible. Especially if you used a mix of C/ASM (C for ease of  coding,
>ASM
> > for the stuff that just sucks done in C), I really think it would be
>doable.
> > Anybody interested?
> >
> > <PSYCHOTICBABBLE>
> > Now, why I think consoles are still better for playing games -
> > 1. Price - A 150 - 200 dollar console can do better (or at least as 
>well)
>as
> > a 3000 dollar computer.
> >
> > 2. It's easily moved around - my computer isn't (sadly)
> >
> > 3. Personal Bias =P - I like Zelda and FF
> >
> > 4. Innovation (at least hardware wise) - all of the new systems use 128
>bit
> > procesors, and can do more at under half the speed of the fastest PC's.
> >
> > What Nintendo should do to survive -
> > 1. Hire some bettter story writers. Zelda 64 was an awesome game, but 
>the
> > story <expletive>sucked ass</expletive>. Can you imagine a Zelda with a
>plot
> > worthy of FF...mmmmmmmm
> >
> > 2. Speaking of FF, get back in good graces  with Squaresoft. FF games
>would
> > sell the console by themselves. I want Zelda and FF on one console!
> > </PSYCHOTICBABBLE>
> >
> > Mike
> >
> >
> > >man, some old NES games on the 89 would rule. we ought to get together
>and
> > >form a group that makes NES conversions to the calc :)
> > >
> > >/brian
> > >
> > >----- Original Message -----
> > >From: "Kevin Goodsell" <goodsell@bridgernet.com>
> > >To: <assembly-89@lists.ticalc.org>
> > >Sent: Wednesday, September 13, 2000 11:55 PM
> > >Subject: Re: A89: Re: Re: ASM to C and vice versa
> > >
> > >
> > > >
> > > > NES is the only console I own. Contra was one of the first games I
> > >picked
> > >up
> > > > for it (also the 2nd NES game I owned way back in the day). I hope 
>you
> > >get
> > > > it finished. It would be great to see.
> > > >
> > > > Bubble Bobble is technically an arcade game that was adapted for the
> > >NES,
> > > > BTW.
> > > >
> > > > -Kevin
> > > >
> > > > -----Original Message-----
> > > > From: Glenn Murphy <littlbit@soundex.org>
> > > > To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
> > > > Date: Wednesday, September 13, 2000 7:12 PM
> > > > Subject: Re: A89: Re: Re: ASM to C and vice versa
> > > >
> > > >
> > > > >
> > > > >Gotta love the NES.  By far, THE best console.  There will never be 
>a
> > > > >better, unless the console developers decide to drop the whole 3d
> > >attempts
> > > > >(the computer has that all covered).  I'm currently working on a
>couple
> > >NES
> > > > >games myself. (Bubble Bobble, I think I might have some Mario 3 
>stuff
> > >lying
> > > > >around, etc.  I also have some interesting Mac II stuff in the
>works.)
> > > > I'll
> > > > >have to see how it works out on how many of those actually get
> > >finished...
> > > > >Anyway, enough of my babbling.
> > > > >
> > > > >Glenn Murphy
> > > > >----- Original Message -----
> > > > >From: "Josh 'Gage'" <antgage@apk.net>
> > > > >To: <assembly-89@lists.ticalc.org>
> > > > >Sent: Thursday, September 14, 2000 12:55 AM
> > > > >Subject: Re: A89: Re: Re: ASM to C and vice versa
> > > > >
> > > > >
> > > > >>
> > > > >> was wondering how long it would take for an answer :D
> > > > >>
> > > > >> Contra(the original nintendo version). I loved that game as a kid
>and
> > > > >would
> > > > >> love to reminince in Chemistry :D
> > > > >> ----- Original Message -----
> > > > >> From: "Nivek" <nivek_ent@yahoo.com>
> > > > >> To: <assembly-89@lists.ticalc.org>
> > > > >> Sent: Wednesday, September 13, 2000 7:53 PM
> > > > >> Subject: Re: A89: Re: Re: ASM to C and vice versa
> > > > >>
> > > > >>
> > > > >> >
> > > > >> >
> > > > >> > --- Josh 'Gage' <antgage@apk.net> wrote:
> > > > >> > >
> > > > >> > > thanks; I'm starting to make a platform game for the 
>TI-89(then
> > >port
> > > > >> > > to 92),
> > > > >> >
> > > > >> > What are you working on?
> > > > >> >
> > > > >> > =====
> > > > >> > Nivek
> > > > >> > Nivek_ent@yahoo.com
> > > > >> > http://come.to/NivekEnterprises
> > > > >> >
> > > > >> > __________________________________________________
> > > > >> > Do You Yahoo!?
> > > > >> > Yahoo! Mail - Free email you can access from anywhere!
> > > > >> > http://mail.yahoo.com/
> > > > >> >
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > >
> >
> > 
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