Re: A89: 3d programming (I know how...)


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Re: A89: 3d programming (I know how...)




Sorry, I misunderstood. There is a field of mathematics called abstract 
algebra, and it's usually a grad level math course.


>From: Jimmy Baker <ashbar83@yahoo.com>
>Reply-To: assembly-89@lists.ticalc.org
>To: assembly-89@lists.ticalc.org
>Subject: Re: A89: 3d programming (I know how...)
>Date: Tue, 12 Sep 2000 09:55:23 -0700 (PDT)
>
>
>I just needed a lot of abstract algebra to figure it
>out by myself, not to do the calculation itself.
>Abstract meaning x=y+z, using variables instead of
>numbers. It took me 3 days to figure it out.
>
>-root
>
>
>--- Michael Cowart <freakonaleash881@hotmail.com>
>wrote:
> >
> > Uhhhhhh...........
> > You don't need abstract algebra to do 3d
> > programing... just some vector
> > algebra and calculus. I don't think you need
> > advanced topography for
> > something that a 89 could render =P. Really, I don't
> > think many programmers
> > know abstract algebra (including me, except for a
> > miniscule amount).
> >
> > <USELESSGARBAGE>..Take the Klein bottle, for
> > example. It can be shown that
> > this construct has neither an inside or outside.
> > While impossible to
> > construct in R3, it is a simple matter (!!!!!!) to
> > form in R4...
> >
> > In Z12, find all the solutions to the equation
> > x^2+2x-15=5...
> >
> > Is this subgroup abelian...</USELESSGARBAGE>
> >
> > NOTE: I take no responsibility for the validity of
> > anything in the above
> > garbage section, if i'm right, great, if not, too
> > bad.
> >
> > Mike
> >
> > >From: Jimmy Baker <ashbar83@yahoo.com>
> > >Reply-To: assembly-89@lists.ticalc.org
> > >To: assembly-89@lists.ticalc.org
> > >Subject: Re: A89: 3d programming (I know how...)
> > >Date: Mon, 11 Sep 2000 19:11:04 -0700 (PDT)
> > >
> > >
> > >Hey, do a search for 3d vector programming and you
> > >should find some good pages, you have to do a lot
> > of
> > >abstract algebra to figure it out, I can help if
> > you
> > >want.
> > >
> > >-root
> > >
> > >
> > >
> > >--- Glenn Murphy <littlbit@soundex.org> wrote:
> > > >
> > > > This isn't exactly 68k specific but, right now
> > > > that's what I'm aiming for.
> > > > What I want, is to know what kind of math is
> > needed
> > > > for 3d programming (not
> > > > knowing is due to my school lacking in every
> > > > academic (and athletic)
> > > > department imaginable...and a little bit due to
> > me
> > > > :) ).  And, if you don't
> > > > mind, I would like to know how that would be
> > > > implemented in 68k asm.  My
> > > > game will just be using lines, so the 89/92+
> > should
> > > > be fast enough to handle
> > > > it (unless my programming skills are lacking
> > more
> > > > than I thought).  Thank
> > > > you for your time, help and patience in bearing
> > with
> > > > my questions.
> > > >
> > > > Thanks,
> > > > Glenn Murphy
> > > >
> > > >
> > >
> > >
> > >__________________________________________________
> > >Do You Yahoo!?
> > >Yahoo! Mail - Free email you can access from
> > anywhere!
> > >http://mail.yahoo.com/
> > >
> >
> >
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>
>
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