Re: A89: 3d programming


[Prev][Next][Index][Thread]

Re: A89: 3d programming




You think I haven't figured this out by now?  Why do you think I'm asking
some one.  It makes since.  There is also another that you failed to
mention, John Kempen.  He made battle demo for the 89/92+.  It is just a
simple demo of a 3d game similar looking but, nothing like what I want by
way of gameplay.  This reminds me of the reason why I unsubscribed...
Thanks for your [lack of] help.

Glenn Murphy
----- Original Message -----
From: <BrncAvFan2@aol.com>
To: <assembly-89@lists.ticalc.org>
Sent: Friday, September 08, 2000 2:46 AM
Subject: Re: A89: 3d programming


>
> In a message dated 9/7/2000 8:26:05 PM Mountain Daylight Time,
> littlbit@soundex.org writes:
>
> > Yes, but what equations would I need is what I should have asked.  Sorry
for
> >  not being specific enough.  Thanks for your help but, that doesn't
answer
> >  *exactly* what I want/need to know.
>
> I tried to do programming in 3D once and it's not as easy as you'd think.
I
> thought that it would be one of those things that wouldn't be that hard,
but
> it is.  Not many people have been able to do it successfully, I can only
> think of one.  His name is Clem Vasseur (I think that's how you spell it).
> Anyway, my whole C++ class tried to do a program like that it didn't work.
> We even had the smart teacher do most of it.  If maybe you haven't
realized,
> C++ is a lot easier than ASM so if my whole class, filled with smart
> students, couldn't get it to work right in 3 months of work, I don't think
> that you'll be able to just do it.  If it were that easy there would have
> been a lot of games like that already.  Sorry to have to tell you this,
but
> it's no easy task.
>
> Dan
>




References: