A89: Re: Game Programming -- Pure Assembly vs. TI-GCC?


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A89: Re: Game Programming -- Pure Assembly vs. TI-GCC?




Well, I'm not a programmer, but I believe that the TI-GCC translates the C
into ASM(Don't quote me on this).

-Dan
thedew@usit.net

----- Original Message -----
From: Seth Peelle <beat@drigon.com>
To: Assembly-89 List <assembly-89@lists.ticalc.org>
Sent: Thursday, March 09, 2000 6:55 PM
Subject: A89: Game Programming -- Pure Assembly vs. TI-GCC?


>
> I guess I'd have to call myself a relative TI-newbie, considering that I
> just got my 89 a little over a month ago and the only previous TI-calc
> experience I've had is BASIC programming years ago on the 81 ;)  But
> anyway...
>
> I've just started learning 68K Assembly, and I'm thinking about sometime
> starting work on my own platform game (with grayscale & parallax
> scrolling ala SMA), most likely using Genlib.  But I've heard about C
> compilers such as TI-GCC, and I'm already familiar with C++.  I know the
> task would certainly be made a lot easier if I did it in C, but I
> imagine that would create some performance slowdown as well.
>
> So my question is this: for a task such as this, how many times faster
> do you estimate it would run if programmed in pure ASM, as opposed to
> C?  Also, can all the libraries be used the same way in C as they are in
> ASM?  This is the very first time I've ever worked with any ASM, BTW (TI
> or otherwise) ;P
>
>
> BeaT (Seth Peelle)
> beat@drigon.com
> http://www.drigon.com/~beat
>
>



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