Re: A89: Programming Problem


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Re: A89: Programming Problem




bah... ignore all that... I just read the doc. There really should be a
8x8 version

Scott Dial wrote:
> 
> I think you're mistaken, although I have no experience with this
> "library" routine. An integer is 16 bits wide, which is what the routine
> (should) expect. So your sprite should be like this:
> 
> static unsigned int ball[] = {0x3c00, 0x7e00, 0xff00, 0xff00,
> 0xff00,0xff00, 0x7e00, 0x3c00,0,0,0,0,0,0,0,0};
> 
> Note the 8 extra zeros. This is a 16x16 sprite routine, so I would
> assume it needs to be that
> 
> Nathaniel Gibson wrote:
> >
> > I've tried that but then the sprite looks really ugly, nothing like
> > what was intended. I think it's because Sprite16 expects and unsigned
> > int, but to do it that way, I need to redefine the array as an
> > unsigned long int. Any thoughts?
> >
> > Nathaniel Gibson
> > ngibson@ptd.net
> >
> > >ok. to bad. There really should be a sprite8 routine.
> > >But thats your problem anyway.
> > >put your sprite-data in the left part of the sprite instead (just
> > >add 00 at the
> > >end of every number, 0x3c becomes 0x3c00 and so on)
> > >and let it go from 0 to 151.  that should work. but it's an ugly sollution :)
> > >
> > >//Olle
> > >
> > >Nathaniel Gibson wrote:
> > >>
> > >>  No, there isn't a Sprite8 routine, and I'm not well-versed enough to
> > >>  write one myself. I understand that I'm moving a sprite that is
> > >>  actually 16x8, that's why the check in the x direction is at 0 and
> > >>  143, and not 0 and 151. The problem is Sprite16 doesn't accept a
> > >>  negative number for the location of the sprite, otherwise I would use
> > >>  -8 and 143.
> > >>
> > >>  >Same problem as someone else here had before.
> > >>  >you define a 16x8 sprite, but only write sprite data in the right
> > >>half of it.
> > >>  >the left half of the sprite is all blank.
> > >>  >(thats why it is called sprite16, it handles 16pixel wide sprites)
> > >>  >Your program thinks it moves around a 16x8 sprite.
> > >>  >Isn't there a sprite8 or something like that, to use?
> > >>  >then you should use that when moving 8x8 sprites, and define your
> > >>sprite data
> > >>  >array as char instead of int.
> > >>  >
> > >>  >//Olle
> > >>  >
> > >>  >Nathaniel Gibson wrote:
> > >>  >>
> > >>  >>  I wrote the program below just to see if I could get a ball to bounce
> > >>  >>  around the screen. Everything works except for when the ball hits the
> > >>  >>  left side of the screen: it looks like it hits 8 pixels too soon. Can
> > >>  >>  someone please tell me what I'm doing wrong? I think it has something
> > >>  >>  to do with the way Sprite16 processes the sprite, but I'm not sure.
> > >>  >>
> > >>  >>  Thanks in advance,
> > >>  >>
> > >>  >>  Nathaniel Gibson
> > >>  >>  ngibson@ptd.net
> > >>  >>
> > >>  >>  ----------------------------CODE--------------------------
> > >>  >>  #define SAVE_SCREEN
> > >>  >>
> > >>  >>  #include <nostub.h>
> > >>  >>  #include <graph.h>
> > >>  >>  #include <system.h>
> > >>  >>  #include <sprites.h>
> > >>  >>
> > >>  >>  int _ti89;
> > >>  >>
> > >>  >>  int _main()
> > >>  >>  {
> > >>  >>          static unsigned int ball [] = {0x3c, 0x7e, 0xff, 0xff, 0xff,
> > >>  >>  0xff, 0x7e, 0x3c};
> > >>  >>          int key, x = 50, y = 50, xChange = 1, yChange = 1;
> > >>  >>          void *kbq = kbd_queue ();
> > >>  >>          long int j;
> > >>  >>
> > >>  >>          ClrScr ();
> > >>  >>
> > >>  >>          while (OSdequeue (&key, kbq))   {
> > >>  >>
> > >>  >>                  if ((x == 0) || (x == 143))     xChange *= -1;
> > >>  >>                  if ((y == 0) || (y == 91))      yChange *= -1;
> > >>  >>
> > >>  >>                  x += xChange;
> > >>  >>                  y += yChange;
> > >>  >>
> > >>  >>                  Sprite16(x, y, 8, ball, LCD_MEM, SPRT_XOR);
> > >>  >>                  for ( j = 0; j <= 50000; j++) ;
> > >>  >>                  Sprite16(x, y, 8, ball, LCD_MEM, SPRT_XOR);
> > >>  >>          }
> > >>  >>
> > >>  >>          return 0;
> > >>  >>  }
> 
> --
> Scott "Wrath" Dial
> wrath@calc.org
> ICQ#3608935
> Member of TCPA - tcpa.calc.org
> _____________________________________________
> NetZero - Defenders of the Free World
> Click here for FREE Internet Access and Email
> http://www.netzero.net/download/index.html

-- 
Scott "Wrath" Dial
wrath@calc.org
ICQ#3608935
Member of TCPA - tcpa.calc.org
_____________________________________________
NetZero - Defenders of the Free World
Click here for FREE Internet Access and Email
http://www.netzero.net/download/index.html



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