Re: A89: Landscape algorithm?


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Re: A89: Landscape algorithm?




Caves and overhangs are not 'possible' on a 2d landscape, unless you mean 2.5d
(ie, multiple 2d heightmaps) or you define some way of including holes in the
landscape...

-Adam

Niklas Brunlid wrote:
> 
> Does anyone here know of a good 2D landscape algorithm? More advanced than the
> simple recursive height randomizer one, preferrably with caves and overhangs.
> 
>  / Niklas Brunlid
> Check out Prosit for the TI-89 / TI-92+ at http://prosit.ticalc.org
> Random PQF Quote follows:
> 
> The people who really run organizations are usually found several
> levels down, where it is still possible to get things done.
>         -- (Terry Pratchett, Small Gods)


References: