Re: A89: PJ (was: this is beside the point...)


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Re: A89: PJ (was: this is beside the point...)




A scrolling bg? =)

-Miles Raymond      EML: m_rayman@bigfoot.com
ICQ: 13217756       IRC: Killer2        AIM: kilier2
http://www.bigfoot.com/~m_rayman

----- Original Message -----
From: "Scott Noveck" <noveck@pluto.njcc.com>
To: <assembly-89@lists.ticalc.org>
Sent: Tuesday, January 04, 2000 4:48 PM
Subject: Re: A89: PJ (was: this is beside the point...)

> >(hehe, no offense scott, this is all just hypothetical.  I thought of
your
> >program first because it's one I keep track of because I want to play
it:P)
>
> None taken =)  But seriously, I _do_ feel that I owe everyone an apology
> about PJ -- so far, I've been working on it since September, yet I've only
> actually worked for 15 hours.  I have serious problems with time
> management - when a game takes less than 20 hours to program, but it takes
> me more than 6 months, that's very apparent.  All that I have to do is
some
> external level stuff and pretty menus, and it's done -- but I lose
interest
> in things very quickly.  Making the game was fun, but putting forth the
> effort to complete it is NOT and I have a very hard time finishing
> everything I start.  Heck, were I really dedicated this would have been
> around months upon months ago - it's not a very hard or involved project,
> really, I just get distracted by grayscale fixes and Dim-TI Y2K contest
(you
> should see my entry program =)
>
> Just for fun, lemme look over those comments:
>
> >You know that plane jump prog Scott is making?  Yah, I think it's a piece
> of
> >crap.  Take a look at that gyppy screen, you can see that the ball was
> simply
> >PASTED on there!  Heck, I could make better screens than that!
>
> The ball IS pasted on there, last I checked =)
>
> >And look how
> >the screen jumps so quick!  and the planes go so fast!
>
> The screen DOES jump a bit.  I've figured out how to make it scroll
smoothly
> now, but it would require a large rewrite of the display engine.  Think
> sequel or update to try that one day (and the animated screenshot makes it
a
> lot worse =)
>
> >You have to realize how irrational your comments are.  And also, yes I
> could
> >make better screenshots than what I see on Scott's page with Adobe
> photoshop,
> >and make them look just as realistic:P  But Scott's prog is real no
matter
> >how fake it may look:P
>
> Curious:  How might I be able to make it look better?  I imagine that the
> ball could be better drawn, and the display could be less jumpy (the
> screenshot is not a good way to judge that, though) - but cold the plane
be
> done better?  It could handle grayscale, but how would you make PJ gray?
>
>     -Scott



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