RE: A89: Re: Landscape algorithm?


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RE: A89: Re: Landscape algorithm?




download worms demo and find out

At 06:20 PM 2/3/00 -0700, you wrote:
>Like I said before, what you are describing as a cave is a white dot on a
>black background. Everyone knows exactly what has been described as a cave.
>In fact you could call a white spot in the middle of a black area  many
>different things: A basketball, a globe, (a !!CIRCLE!!), or anything round.
>Who the heck started this landscape deal anyways? [I delete all the mail I
>get from lamers. :) ] Why on Earth would you want an overhang and a cave on
>the same screen?? It would look funny. Look at the attachment to see what I
>mean.
>
>-----Original Message-----
>From: owner-assembly-89@lists.ticalc.org
>[mailto:owner-assembly-89@lists.ticalc.org]On Behalf Of Olle Hedman
>Sent: Thursday, February 03, 2000 4:16 PM
>To: assembly-89@lists.ticalc.org
>Subject: A89: Re: Landscape algorithm?
>
>
>
>I made a routine the other day, I was interested when the topic came up.
>I wasn't telling first, but I felt I needed to after seeing all stange posts
>here. (like why 2d couldn't have caves and overhangs. It all depends how you
>define it. what you, who critisized that doesn't understand, is what is
>counted
>as the ground. the ground is that 1D line between black and white.)
>It is very simple and unscientific, but It generates quite nice landscapes.
>here is some previews: http://alh.dhs.org/ti89/screens.zip (pcx format)
>What they need is fill routine, wich I have only half coded. It will work
>like
>that, that it starts on every line from the left, and if the first pixel is
>black, start to fill, until it hits a black to white edge, and then stop
>until
>itt finds a white to black edge and then start again. this will create some
>caves to. (holes).
>Tell me what you think, and if anyone is interested.
>It is, as I said, very unscientific, and is not very controllable. And as
>you
>will se, if you look closely, it has a problem with uphills (counted from
>the
>left) :)  But they look quite ok anyway.
>
>//Olle

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