Re: A89: Re: Game Ideas...


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Re: A89: Re: Game Ideas...




Starwars is already playable with Tezxas. It's best if
you have a hw2 calc to play it with, though.

--- Aaron Peterson <happy_cobbler@bigfoot.com> wrote:
> 
> I am looking at my Atari 800 cartridges... and some
> floppy disks from
> memory.
> These are some of the games that I spent lots of
> time playing.  This list is
> for my memory as well as for game ideas.
> 
> *******
> Space Raider!
>      Sprite based game in 3d space with pitch and
> yaw and speed control (0
> to 9[can be damaged])!
> 
> You have to beet the clock and watch 4 types of
> screens:
> 
> Map,   --grid representing sectors.  showing you, 
> enemy forces, and your
> starbases and starbases that are being attacked  use
> a cursor to select the
> cursor you want to warp to.
> 
> Warp  -- warp lines with an x   (use the joystick to
> keep the x's lined up,
> if you don't you end up in a different sector)
> 
> Cockpit -- fore and aft view. see the stars move
> when you have higher
> speeds, shoot your 2 photon cannons (either one or
> both can be dammaged)
> using your targeting scope (can be damaged) to aim.
> shoot asteroids to avoid
> being dammaged by them, (or dodge them) shoot the
> boetyes and hamburgers
> that get bigger when they close in on you (you can
> even tell how far away
> they are by using your rader... that can be
> damaged).  If you are in a
> sector with a starbase you dock with it in this view
> (a little shuttle comes
> and greets you if you stop close enough to the
> starbase)
> you get healed when you dock.  I think you also have
> to consider fuel.
> 
> Sector map. (3d map showing stars, you, relative
> enemy location and
> starbases) think descent type map... but with points
> 
> When you finish the game You are given a rank! it is
> so fun to read those
> ranks... admiral to cook to garbage man to lutenate!
> 
> ****************
> 
> 
> Worm war!
> 
> like centipede but a heck of a lot more fun.
> fly a ship, sence of movement, worms are kinda cute
> blocks...
> ******
> Star Trek Strategic operations simulator (fly though
> chicken leggs and shoot
> ships on a 2d plane)
> ******
> miner 49er
> hard hat mack (apple II)
> 
> awesome platform games
> **********
> Out of this world --Interplay (PC, MAC, and apple
> IIgs)
> **********
> an awesome game where you drive a hovercraft to
> collect supply cansiters,
> avoid hitting buggs and rocks,  and get to a cave
> entrance.  Then you play a
> side scrolling game where you use a jetpack and
> those supplies to gather
> explosives... then you exit the mine and transport
> to a facility where you
> have to plant the explosives in designated areas
> while looking down (like
> zelda)... oh this game was so fun.  (apple IIgs..
> fit on a few floppy disks
> (720k methinks... lotsa graphics and sound though...
> could be made into 3
> games)
> 
> ******
> Cyrstal Quest  (use mouse (pointing device)to gather
> all crystals on a plane
> with obsicals.  player sees whole field)
> *********
> Apple Panic
> 
> This is an awesome game... I want to see it done
> very much.
> 
> Think Old mario bros (no scrolling... oh that would
> be a good one for the
> calcs...) but simpler.
> 
>  You've got platforms and ladders (yawn)... and a
> shovel(!) dig holes in a
> the platform and lure the W's and the other
> creatures into a hole. beat em
> up so they fall down it if they get stuck, put two
> holes in line and make
> the monster fall through 2 (some have to fall extra
> far to die)
> 
> *****
> 
> Seafox (like subhunt... but much better... from
> broderbund)
> you are the sub! shoot the ships, avoid the subs and
> fishes.
> ********
> submarine commander
> again shoot boats...
> but from the perspective of a parascope! and a map
> you gotta get to  the
> enemy...
> Avoid hitting ground in your main screen... depth
> gauge and picture, sonar
> sweep shows enemy locations
> 
> 
> *****
> dual
> 2 dudes got guns, wagons move inbetwen em.  Trees
> bounce bullets back.
> Cacti get damaged and blow into oblivion, the sherif
> runs out of amo and has
> to walk to where the ammunition is dumped This is a
> very fun game, should be
> easy to program
> 
> *****
> baseball
> (this game requires 2 joysticks... OOohhh that would
> be a good HW device...
> external joysticks!)
> 
> 1d controls... a whole lotta fun though
> 
> batt is just a line
> 
> swing when ball will hit bat, pitcher controls ball
> velocity and position
> though the entire path, move outfielders towards
> home or away... or jump
> 
> control infield runners
> i spend a whole lot of time playing this game.
> *****
> Starwars (10 mHz 286 1 mb ram) 3d wireframe arcade
> game.. color and sound...
> very small pc version could fit on calc rom (not run
> ofcours)
> 
> *****
> ----- Original Message -----
> From: "Glenn Murphy" <littlbit@txcyber.com>
> To: <assembly-89@lists.ticalc.org>
> Sent: Saturday, April 15, 2000 1:01 PM
> Subject: Re: A89: Re: Game Ideas...
> 
> 
> >
> > > But I was thinking about an Indiana Jones
> game... you know with a whip
> and
> > > stuff he can swing from and a gun and sword
> whatever, sorta like a 2d
> > > sideview game where you can pick up new weapons,
> you've seen 'em before
> >
> > One idea I got from reading this (I don't know how
> I got it but...) is
> > Spelunker (old NES game).  It has to be one of the
> better games for the
> NES.
> > Or, better yet, Kid Icarus (what has to be THE
> hardest games).  I spend
> many
> > hours playing my old NES (still in good condition
> but, lacking games...).
> > Anybody wanna group up and code either of these
> two? :-)
> >
> > Glenn Murphy
> >
> 
> 
> 

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