Re: A89: Reading and storing data to and from external files


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Re: A89: Reading and storing data to and from external files




No, I've lookd over FileLib -- I don't want to run an external program, I
just want to access the data in it.  Like if I have level data in one file,
how could I read it from another?  And if I made a level editor, how could I
save (write) the data to another file?  Like how Super Mario Quest's Level
Editor writes the data to an external string file -- how does it do that? (I
know Don Barnes is on this list =)  Thanks. . .

        -Scott Noveck
         noveck@pluto.njcc.com

>>How would I go about having one assembly program read data from another
(ie,
>>a string)?  And how could I make a program write to an external file?  For
>>example, Super Mario Quest stores level data in a string (mariolvl) and
the
>>program reads the level data from there, and when using the editor it
writes
>>the data to a new string file (but the new version uses an external
librabry
>>to save the game?).  I'm interested in writing savegame data to an
external
>>file so that the main program can be archived when run.  I'd appreciate it
>>if someone here could explain how to do this, and post a little routine
>>that'll do it -- thanks =)
>
>There's a good tutorial on the VAT at the Doors homepage --
>http://www.multimania.com/doorsos/tips.htm.  If you don't want to do all
>the work yourself, just check out filelib.  It's pretty well documented.
>
> --Nate