Re: A89: Re: This sprite code in C


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Re: A89: Re: This sprite code in C




In a message dated 8/22/99 8:18:57 PM Eastern Daylight Time, 
zoltan@bendor.com.au writes:

>   move.w 8(%sp),%d0
>    move.w 10(%sp),%d1
>    lea sprite(%pc),%a0
>    bra over_the_sprite    <*****
>  sprite: dc.w    8
>          dc.w    1
>          dc.b    0
>  mask:   dc.b    0
>  over_the_sprite:        <*****
>  
>  Keep in mind that allocating bytes can make your insn address odd,
>  which, of course, will cause Address Errors.

whoa what do you mean allocating bytes...l know that the stack pointer or 
something can't be an odd number...is that related?  is there a way that l 
can use the .end statement instead of braching over the sprite?  Thanks a lot 
for you help.
--TurboSoft

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