Re: A89: a89: Drugwars


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Re: A89: a89: Drugwars




Hehe.. this little 'dispute' has gotten so lame it's funny.. Let's see if I can
make it
a little more fun...  DRUGWARS SUCKS and EVERYONE WHO HATES
IT SUCKS (except me).  BTW, the ti85, ti86, and ti83 are slower than the ti89
you FOOL!
tee hee

- Flinn
flinn@mindspring.com

Mike Newman wrote:

> 1. He didn't post it on this list.  He asked questions regarding it so that
> he can do the best job possible in making it.  If that's too much for you,
> put some filters on or unsubscribe.
>
> 2. I've heard the opinions of the people on this list that DON'T like it.
> I'm sure there are some out there that do like it.  Regardless, I'll form
> my own opinions, thank you very much.
>
> 3. If the game is that bad, why has it been ported (or rewritten, as
> corrected in another thread) to so many calcs.  I think it's been made for
> the 82, 85, + others.  No one bothers to make games that NO one likes for
> so many calculators.
>
> 4. I hardly think this game is offensive simply because it has some drugs
> in it.  It doesn't necessarily promote drugs any more than Quake promotes
> killing.
>
> 5. As for the last line of your message, like stated in my first reply, I
> DO want to play this game so I can critique it on my own, if you don't mind.
>
> I'm sorry I keep sending messages to this list, particularly the somewhat
> off-topic messages, but I hardly think I've come anywhere near, in number,
> to that of Mr. Miller.  Thanx for your time.
>
> At 07:16 PM 9/23/98 -0600, you wrote:
> >
> >true, he may do whatever he wants, but I don't want a retarted, filty,
> >stupid basic game posted on this ASM list.  got it?  I think you've heard
> >the oppinions.  Not many people like this stupid game.  Why not make a game
> >that won't offend people?  Make a game people will WANT to play, rather than
> >get pissed about?
> >-----Original Message-----
> >From: Mike Newman <miken@dodgenet.com>
> >To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
> >Date: Wednesday, September 23, 1998 6:46 PM
> >Subject: Re: A89: a89: Drugwars
> >
> >
> >>
> >>It may be a retarded game (I don't know cuz I've never played it) but this
> >>guy can do whatever he wants.  He asked if people were already making it
> >>and for advice on features.  He didn't ask for your permission.  Just
> >>forget about it and don't use it if you don't like it!  I, for one, am
> >>interested in trying it out as soon as it's released and forming my own
> >>opinion about the game.  However, if I don't like it, it's not that
> >>important to broadcast on a mailing list.
> >>
> >>At 07:52 PM 9/23/98 -0400, you wrote:
> >>>
> >>>I agree completely. Drugwars is a retarded game; time should not be
> >>>wasted bringing it to the 89. ESPECIALLY not in ASM! Drugwars is
> >>>completely text-based... what is the purpose of making it in ASM? It
> >>>could be just as good, and programmed much faster, if it were to be
> >>>written in BASIC.
> >>>
> >>>Dormando: Please do not refrain from from creating your high-quality
> >>>games simply because there are those that choose to take part in idiotic
> >>>games such as Drugwars.
> >>>
> >>>Please... try to keep the 89 a high quality, reputable calculator. Don't
> >>>plague it with worthless text-based ASM games, otherwise others' view of
> >>>it will be low. We don't want or need that.
> >>>
> >>>Just my $0.02.
> >>>
> >>>-=-=-=-=-=-=-=-=-=-=-=-=-=-
> >>>Joseph L. Davison
> >>>http://www.joedavison.com
> >>>webmaster@joedavison.com
> >>>-=-=-=-=-=-=-=-=-=-=-=-=-=-
> >>>
> >>>Dormando wrote:
> >>>>
> >>>> I'm just saying that it contributes to the corruption, let's all make
> >>and play halfway intelligent games.  Like nibbles.  Not something that we
> >get
> >>>> to run around and deal drugs, shoot people, and have a raving fun
> >>drug-dealing time, in assembler even.
> >>>>
> >>>> I just might be convinced to dig up my dad's old m68k manual from the
> >>basement and write some cool games for this calc, but just the start of
> >this
> >>>> drugwars game might keep me from releasing my works like the 83 did for
> >>me, I worked hard on some games, I even did a little test to see which
> >>>> games did better, and it turns out, KILL BARNEY#@$@#  did better than my
> >>graphical strategy game that kicked ass and was complex for it's time in
> >>>> basic, kill barney was made in 6 hours and was text based.
> >>>>
> >>>> ooOoooOoooo, an advanced, assembled DRUGWARS game, how special.  If I'm
> >>going to be beaten out hands down by something just as stupid as that, why
> >>>> the hell should I release anything at all?
> >>>>
> >>>> Olle Hedman wrote:
> >>>>
> >>>> > >let's do the world a favor, and a bet to the rest of the calculator
> >>world and have this be one of the few >calculators NOT to get this crappy,
> >>>> > >overused game.
> >>>> > >
> >>>> > >-Dormando
> >>>> > >Fantasyware (NOT THE ONE THAT CREATED DRUG WARS IN THE FIRST
> >>PLACE@#%@$%)
> >>>> >
> >>>> > People OBVIOUSLY like this game..  (even though I myself never have
> >>>> > played it)
> >>>> > why cant you allow them to make it and play it?
> >>>> > It's not like anyone is trying to force YOU in to playing it!
> >>>> >
> >>>> > just my opinion...
> >>>> >
> >>>> > //Olle
> >>>
> >>>
> >>
> >>==============================
> >>         Mike Newman
> >>http://www.dodgenet.com/~miken
> >>      miken@dodgenet.com
> >>         ICQ: 2114458
> >>==============================
> >
> >
>
> ==============================
>          Mike Newman
> http://www.dodgenet.com/~miken
>       miken@dodgenet.com
>          ICQ: 2114458
> ==============================


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