Re: A89: StarFox89


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Re: A89: StarFox89




In a message dated 11/19/98 10:46:24 PM Eastern Standard Time,
m_rayman@bigfoot.com writes:

> You are right!  I shouldn't worry too much.  I'm going back to programming
>  StarFox89 now.  I'm going to try to make StarFox to the best of my ability.

Thank you and good luck!

>  What does everyone think of a level editor?  Nah, I should worry about that
>  after I get the engine going.  But should I be thinking on-calc, or
computer
>  level editor?  Should I make the game as closely to the N64 StarFox, or
>  should I make it different?  Should all of the levels be the same (i.e.:
>  Cornaria, Asteroid Belt, etc...) or should I make new levels?

l've never played starfox64 before, so l don't know what the different levels
are like, but they should all include flying of some sorts l believe, and the
asteroid belt level on the SuperNintendo is really stupid.

>  There's another thing I've been thinking about.  Should I make this a solo
>  StarFox game?  I don't think I would be able to program the AI for the team
>  mates (Slippy, Peppy, and Falco) and every other enemy on the screen?

Maybe it would only be the fox character flying, but when the storyline thing
is going then definitely include the others

>  One more question: Should I use the LandMaster as well as the Arwing, or
>  just have the Arwing?  I haven't learn the Physics of fluidity, and
>  therefore couldn't make a realistic submarine.

is the LandMaster some sort of tank or something?

>  I seriously don't think NOA will hire me anytime soon... I'm not that
>  experienced of a programmer.  hehe, although I do have a liking to most of
>  their games.  I just might get hired as a professional fan, imagine that...
>  I don't think so.