Re: A89: Fw: StarFox -Reply


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Re: A89: Fw: StarFox -Reply




You are right!  I shouldn't worry too much.  I'm going back to programming
StarFox89 now.  I'm going to try to make StarFox to the best of my ability.

What does everyone think of a level editor?  Nah, I should worry about that
after I get the engine going.  But should I be thinking on-calc, or computer
level editor?  Should I make the game as closely to the N64 StarFox, or
should I make it different?  Should all of the levels be the same (i.e.:
Cornaria, Asteroid Belt, etc...) or should I make new levels?

There's another thing I've been thinking about.  Should I make this a solo
StarFox game?  I don't think I would be able to program the AI for the team
mates (Slippy, Peppy, and Falco) and every other enemy on the screen?

One more question: Should I use the LandMaster as well as the Arwing, or
just have the Arwing?  I haven't learn the Physics of fluidity, and
therefore couldn't make a realistic submarine.

I seriously don't think NOA will hire me anytime soon... I'm not that
experienced of a programmer.  hehe, although I do have a liking to most of
their games.  I just might get hired as a professional fan, imagine that...
I don't think so.

-Miles Raymond

-----Original Message-----
From: Jkhum98@aol.com <Jkhum98@aol.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Thursday, November 19, 1998 9:21 PM
Subject: Re: A89: Fw: StarFox -Reply


>In a message dated 11/19/98 9:11:12 PM, Daniel7073@aol.com writes:
>
>>> Is mario public domain, does anyone know?  is tetris even public domain?
>>
>>The TI versions are.  If you mean the real versions, Mario is copyrighted
>>by Nintendo, and I don't think Tetris in general is copyrighted, but I may
>>be wrong.
>>
>>Daniel Imfeld
>
>"The TI Versions are..."  Can you talk about the legal stuff a little more
on
>that part...?  How come those games are able to be made, and StarFox89
can't,
>both being from NOA right...? =P  Was this settled a long time ago about
the
>generalness of these two types of games? Well theyre still used by name...
=P
>
>Someone made a good point that if they called Tetris, "Falling Blocks", it
>would not be the same. The name IS very important to a game also, and so is
>everything associated with that Name... I'm sure we as programmers can
invoke
>our creativity and originality more, but its just good make a "Port" of
those
>great games from higher systems that we all grew up with and loved, as
close
>to the original as we could, to the Calculator...
>
>So, well, the TI Community should just be allowed to make anything without
any
>threats such as this. An obvious reason that we do not charge for programs
and
>its just a hobby, BUT another main point that those higher companies just
dont
>get is that the games are going to a Calculator!  I mean, we are doing this
>stuff to the best of Our and our Calculator's ability... You should not
even
>have to ask NOA for permission to do this... Ok, THEY should feel honored
that
>we continue to like that game, and we [Miles] were influenced enough by it
to
>want to write a port of it to the 89... ;)  Hmm, here's an option that can
get
>you by all this: Just get hired by NOA real soon and you can do anything
you
>want with it!  ;)
> --Jason K.