A89: Re: general question


[Prev][Next][Index][Thread]

A89: Re: general question




I could be wrong, but I think it's as simple as that TI-BASIC race game...  It's really similar to
falldown, except you are what looks like a car driving down the track.  I made a two-player version
of that for the 83, but it was slow.  The basic idea is to keep a "map" of the background, to
calculate collisions and such.  Every cycle, a row is added to the bottom, and a row is removed from
the top, since it is no longer neccessary.  I don't know how to do all of that in asm, but if you
take a look at that BASIC game, then I think you can figure it out.

-Miles Raymond

-----Original Message-----
From: S43R80@aol.com <S43R80@aol.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Wednesday, December 16, 1998 10:19 PM
Subject: A89: general question


>Would someone mind explaining how games that involve something moving further
>and further (not actually moving, though) are made with the backround
>constantly chaging accordingly to the distance the object has traveled...
>
>ie: plane jump
>
>Simple explanation will suffice...no code really needed
>
>THANKS
>-Steve-