Re: A89: Re: Perverted :)


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Re: A89: Re: Perverted :)




Credit is what most programmers in our industry are out to get.  I myself 
only write programs for credit.  Just because we make a process of 
"apporving" games does not mean that eveyrone has to sell their games.  
But their comes a point when a group of programmers have all of the 
credit that they are looking for and they are to the point where ppl know 
 who they are and they put many many hours into an awesome game,  i 
belive that they should recieve some compensation.  Not only this but a 
group or individual who actually recieves the brand of "approval" will 
ultimatly gain much more popularity and circulation overall.  You must 
realize that when I talk about a high standard of excellence that i mean 
HIGH.  To the point where it seems almost impossible to be able to get 
the approval that you applied for.  In the end it would create games that 
people would be willing to buy.  And on the subject of Copyrights,  the 
Organizations comittee would have to review the game for copyright 
infringement.  That only requires you to watch your self and it requires 
some programmers to use their own creative brains instead of other 
programmers.  And if you are so worried about your credit I would advise 
not using someone else's idea for your game, i see you as a Hypocrite.
	-McTwist

Jkhum98@aol.com wrote:
> 
> I think this will turn into the whole issue of creating Programming Alliances
> again... =P  Did those two groups that were mentioned on 'ticalc.org', is it
> working does anybody know...?  Well, yes some of the Best programmers could
> get together and make one of the Best programs, but are you people saying if
> money isn't involved, the programmers will not put as much effort into it?
> Programming is a hobby, and they would want to make their program the best
> they can... and then distribute it to the TI Community, and It's a lot about
> popularity, not money... =P
> 
> Hmm, about the Programming Alliances, it would be hard for people to get along
> and see the best interests for their programs, and this will lead to
> disputes... Say if you had these 5 people (which seems to be a good number)
> and one of them wasn't pulling their weight and someone else was doing all the
> work, How would you divide up that 5 Dollars that has been said to be about a
> good price...?  "Oh, we've decided your share is only 85 cents now... It's in
> the mail, and we're charging you for the stamp, so your total for putting some
> contribution into this program is 60 cents..."  all amusing sarcasm there...
> =P
> 
> Hmm, I can see that if a programmer worked alone and had been working on their
> program for a very long time to excellent quality, then they should charge for
> it, and they have the right to anyway... I know that I have a long term
> project that will be excellent, but I would Not charge for it since I'd want
> Anyone to play it that could, and then distribute to people at their school
> and spread popularity for the game... a lot about getting recognition from
> many people, but more about entertaining the user... Also, I would not charge
> for it because I don't want to be Sued by the company I am jacking this
> program idea from... (shhh, don't tell anybody... ;)
> 
> Hmm, well, I heard the idea of sending out a demo and that does sound like a
> good idea, and if the program was good enough, maybe Many people would buy
> it... The programmers would get a lot more than the 60 cents I under-
> exaggerated earlier... ;) If monetary reimbursement for all the time and hard
> work put into the program would satisfy the creator, then Sure, sell it!  but
> I'm in for it more on the popularity I'd get from making the program, not the
> money... =P
>                                                                                                                                 --Jason K.


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