A89: Re: Compiling ASM


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A89: Re: Compiling ASM




-----Original Message-----
From: Brian <catman03@worldnet.att.net>
To: ASM-89 <assembly-89@lists.ticalc.org>
Date: Tuesday, December 01, 1998 8:39 PM
Subject: A89: Compiling ASM


>Part of this message has posted previously but no responses were made!
>Please help...
>
>To start, I am new to assembly. I would like to know if there is any way
>to compile ASM files without using Doors or PlusShell. I know that I can
>use the compiler in PlusShell, but I don't want to necessarily use
>PlusShell on my 89. Two such ASM progs that have been made for the 89
>and don't require any shell are Tetris 89 v0.60 and Nibbles-89! v1.1.0.


I'm sorry I cannot answer this question, because I do not know the answer.

>Also, I have seen a lot of questions about sprites in graphical games
>recently. Can someone please explain what a sprite is and what it is
>used for.
>
>Thanks in advance for any info possible.

A sprite is basically just a matrix that hold the on/off data of the pixels to be displayed on the
screen.  So here is an example of a the sprite of the letter "D" as displayed on the homescreen:

111100
100010
100010
100010
100010
100010
111100
000000

The 1 represents a black pixel (on), and the 0 represents a white pixel (off).

-Miles Raymond