[A86] Re: The f'n 86 screen


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[A86] Re: The f'n 86 screen




This is caused by not waiting for the vertical refresh before updating the
screen, and erasing the sprite again before it's ever actually displayed.

> I've actually come across this problem also. The first real game I made to
> the 86 used a sprite routine by Movax. It worked great, but when I crossed
a
> certain horisontal line on the screen, the sprite went "semi-transparent".
> If I then started going horisontally along this line, the problem
remained.
> If you want to see this problem in action, and don't mind downloading a
> crappy game, you can get it from www.ticalc.org/pub/86/asm/bolldin.zip






References: