A86: Re: buffers


[Prev][Next][Index][Thread]

A86: Re: buffers




ACtually, using buffering will slow you game down, not speed it up.
Buffering is mainly useful for making games that flicker a lot flickerfree.

I'd recommend $F200 and $F600 (assuming your prog is < 7kb). Otherwise
you'll have to use some space on page 1 that you haven't used yet.

----- Original Message -----
From: <Cybeross@aol.com>
To: <assembly-86@lists.ticalc.org>
Sent: Thursday, May 04, 2000 7:36 PM
Subject: A86: buffers


>
>     In order to speed the play of my graphics, I want to load the data to
a
> buffer and copy the buffer to the screen. I am using grayscale, so where
are
> places in memory that I could have a buffer, keeping in mind that I am
using
> $fc00 and $ca00 for the two grayscale planes?
>
> -Ross Palmer (TCPA)
> web page:
> http://tcpa.calc.org/members/ross
> icq#65081425
>




References: